class game
FxSystem
game.FxSystem
- 0 properties
- 2 functions
Extends game.IFxSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
game.FxInstance? SpawnEffect(game.FxResource resource, WorldTransform transform, bool? ignoreTimeDilation)RTTIre.Hooks.Place( "gameFxSystem", "SpawnEffect", (FxSystem_SpawnEffect x) => { return re.Hooks.CallOriginal<re.msgpack.game.FxInstance>(); } ); [Msgpack.Gen] public readonly partial record struct FxSystem_SpawnEffect( game.FxSystem self, game.FxResource resource, WorldTransform transform, bool? ignoreTimeDilation );game.FxInstance? SpawnEffectOnGround(game.FxResource resource, WorldTransform transform, float? maxDistance, float? minDistance)RTTIre.Hooks.Place( "gameFxSystem", "SpawnEffectOnGround", (FxSystem_SpawnEffectOnGround x) => { return re.Hooks.CallOriginal<re.msgpack.game.FxInstance>(); } ); [Msgpack.Gen] public readonly partial record struct FxSystem_SpawnEffectOnGround( game.FxSystem self, game.FxResource resource, WorldTransform transform, float? maxDistance, float? minDistance );