FxSystem class
game.FxSystem
Inheritance
Base: game.IFxSystem
Derived
None.
Properties
None.
Functions
game.FxInstance? SpawnEffect(game.FxResource resource, WorldTransform transform, bool? ignoreTimeDilation)RTTIgame.FxInstance? SpawnEffectOnGround(game.FxResource resource, WorldTransform transform, float? maxDistance, float? minDistance)RTTI