BlackICE Scripting

class game

Inventory

game.Inventory

  • 3 properties
  • 6 functions

Extends game.Component ent.IComponent IScriptable ISerializable

Properties

PropertyTypeOffset
saveInventorybool0xB6
inventoryTaggame.SharedInventoryTag0xB0
noInitializationbool0xB4

Functions

  • bool IsAccessible() RTTI
  • bool ReinitializeStatsOnAllItems() RTTI
  • game.interactions.ELootChoiceType IsChoiceAvailable(game.data.ItemAction_Record itemActionRecord, game.Object requester, ent.EntityID ownerEntID, game.ItemID itemID) RTTI
  • bool OnLootAllEvent(game.OnLootAllEvent evt) RTTI
  • bool OnInteractionUsed(game.interactions.ChoiceEvent evt) RTTI
  • static game.ItemData? CreateItemData(game.ItemModParams itemData, WeakHandle<game.Object> owner) staticRTTI