BlackICE Scripting

class game

LootManager

game.LootManager

  • 0 properties
  • 6 functions

Extends game.ILootManager game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • void GenerateLoot(TDBID lootID, out game.ItemModParams[] itemList, game.Object? gameNode) RTTI
  • bool SpawnItemDrop(game.Object obj, game.ItemID itemID, Vector4? position, Quaternion? rotation) RTTI
  • bool SpawnItemDropOfManyItems(game.Object obj, game.DropInstruction[] itemInstructions, CName? dropItemName, Vector4? position, Quaternion? rotation) RTTI
  • bool SpawnThrowableItemDrop(game.Object obj, game.ItemID itemID, Vector4 position, Quaternion rotation, game.projectile.ParabolicTrajectoryParams paramss) RTTI
  • CName GetDefaultDropItemName() RTTI
  • void PurgeLoot() RTTI