BlackICE Scripting

class game

PersistencySystem

game.PersistencySystem

  • 0 properties
  • 12 functions

Extends game.IPersistencySystem game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • void EntityProxy_DisablePhysics(ent.EntityID targetEntity, bool disable) RTTI
  • void QueueEntityEvent(ent.EntityID targetEntity, red.Event evt) RTTI
  • void QueuePSEvent(game.PersistentID targetID, CName psClassName, red.Event evt) RTTI
  • game.PersistentState? GetConstAccessToPSObject(game.PersistentID targetID, CName psClassName) RTTI
  • void ForgetObject(game.PersistentID targetID, bool notifyEntity) RTTI
  • void QueuePSDeviceEvent(game.device.Action action) RTTI
  • bool GetPersistentBool(game.PersistentID targetEntity, CName psClassName, CName varName) RTTI
  • int GetPersistentInt(game.PersistentID targetEntity, CName psClassName, CName varName) RTTI
  • float GetPersistentFloat(game.PersistentID targetEntity, CName psClassName, CName varName) RTTI
  • void SetPersistentBool(game.PersistentID targetEntity, CName psClassName, CName varName, bool newValue) RTTI
  • void SetPersistentInt(game.PersistentID targetEntity, CName psClassName, CName varName, int newValue) RTTI
  • void SetPersistentFloat(game.PersistentID targetEntity, CName psClassName, CName varName, float newValue) RTTI