BlackICE Scripting

struct game

ScriptsDebugOverlaySink

game.ScriptsDebugOverlaySink

  • 0 properties
  • 14 functions
  • 40 bytes

Properties

None.

Functions

  • static void SetRoot(game.ScriptsDebugOverlaySink sink, string rootPath) staticRTTI
  • static void SetKeyColor(game.ScriptsDebugOverlaySink sink, string key, Color color) staticRTTI
  • static void PushName(game.ScriptsDebugOverlaySink sink, string key, CName value) staticRTTI
  • static void PushString(game.ScriptsDebugOverlaySink sink, string key, string value) staticRTTI
  • static void PushVector4(game.ScriptsDebugOverlaySink sink, string key, Vector4 value) staticRTTI
  • static void PushVector2(game.ScriptsDebugOverlaySink sink, string key, Vector2 value) staticRTTI
  • static void PushQuaternion(game.ScriptsDebugOverlaySink sink, string key, Quaternion value) staticRTTI
  • static void PushFloat(game.ScriptsDebugOverlaySink sink, string key, float value) staticRTTI
  • static void PushInt32(game.ScriptsDebugOverlaySink sink, string key, int value) staticRTTI
  • static void PushUint32(game.ScriptsDebugOverlaySink sink, string key, uint value) staticRTTI
  • static void PushBool(game.ScriptsDebugOverlaySink sink, string key, bool value) staticRTTI
  • static void ClearKey(game.ScriptsDebugOverlaySink sink, string key) staticRTTI
  • static CName RegisterListener_OnClicked(game.ScriptsDebugOverlaySink sink, WeakHandle<game.ScriptableSystem> system, string key) staticRTTI
  • static void UnregisterListener_OnClicked(game.ScriptsDebugOverlaySink sink, WeakHandle<game.ScriptableSystem> system, CName fullPath) staticRTTI