struct game
ScriptsDebugOverlaySink
game.ScriptsDebugOverlaySink
- 0 properties
- 14 functions
- 40 bytes
Properties
None.
Functions
static void SetRoot(game.ScriptsDebugOverlaySink sink, string rootPath)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "SetRoot", (ScriptsDebugOverlaySink_SetRoot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_SetRoot( game.ScriptsDebugOverlaySink sink, string rootPath );static void SetKeyColor(game.ScriptsDebugOverlaySink sink, string key, Color color)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "SetKeyColor", (ScriptsDebugOverlaySink_SetKeyColor x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_SetKeyColor( game.ScriptsDebugOverlaySink sink, string key, Color color );static void PushName(game.ScriptsDebugOverlaySink sink, string key, CName value)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "PushName", (ScriptsDebugOverlaySink_PushName x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_PushName( game.ScriptsDebugOverlaySink sink, string key, CName value );static void PushString(game.ScriptsDebugOverlaySink sink, string key, string value)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "PushString", (ScriptsDebugOverlaySink_PushString x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_PushString( game.ScriptsDebugOverlaySink sink, string key, string value );static void PushVector4(game.ScriptsDebugOverlaySink sink, string key, Vector4 value)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "PushVector4", (ScriptsDebugOverlaySink_PushVector4 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_PushVector4( game.ScriptsDebugOverlaySink sink, string key, Vector4 value );static void PushVector2(game.ScriptsDebugOverlaySink sink, string key, Vector2 value)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "PushVector2", (ScriptsDebugOverlaySink_PushVector2 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_PushVector2( game.ScriptsDebugOverlaySink sink, string key, Vector2 value );static void PushQuaternion(game.ScriptsDebugOverlaySink sink, string key, Quaternion value)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "PushQuaternion", (ScriptsDebugOverlaySink_PushQuaternion x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_PushQuaternion( game.ScriptsDebugOverlaySink sink, string key, Quaternion value );static void PushFloat(game.ScriptsDebugOverlaySink sink, string key, float value)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "PushFloat", (ScriptsDebugOverlaySink_PushFloat x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_PushFloat( game.ScriptsDebugOverlaySink sink, string key, float value );static void PushInt32(game.ScriptsDebugOverlaySink sink, string key, int value)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "PushInt32", (ScriptsDebugOverlaySink_PushInt32 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_PushInt32( game.ScriptsDebugOverlaySink sink, string key, int value );static void PushUint32(game.ScriptsDebugOverlaySink sink, string key, uint value)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "PushUint32", (ScriptsDebugOverlaySink_PushUint32 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_PushUint32( game.ScriptsDebugOverlaySink sink, string key, uint value );static void PushBool(game.ScriptsDebugOverlaySink sink, string key, bool value)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "PushBool", (ScriptsDebugOverlaySink_PushBool x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_PushBool( game.ScriptsDebugOverlaySink sink, string key, bool value );static void ClearKey(game.ScriptsDebugOverlaySink sink, string key)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "ClearKey", (ScriptsDebugOverlaySink_ClearKey x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_ClearKey( game.ScriptsDebugOverlaySink sink, string key );static CName RegisterListener_OnClicked(game.ScriptsDebugOverlaySink sink, WeakHandle<game.ScriptableSystem> system, string key)staticRTTIre.Hooks.Place( "gameScriptsDebugOverlaySink", "RegisterListener_OnClicked", (ScriptsDebugOverlaySink_RegisterListener_OnClicked x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_RegisterListener_OnClicked( game.ScriptsDebugOverlaySink sink, WeakHandle<game.ScriptableSystem> system, string key );static void UnregisterListener_OnClicked(game.ScriptsDebugOverlaySink sink, WeakHandle<game.ScriptableSystem> system, CName fullPath)staticRTTIre.Hooks.PlaceVoid( "gameScriptsDebugOverlaySink", "UnregisterListener_OnClicked", (ScriptsDebugOverlaySink_UnregisterListener_OnClicked x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptsDebugOverlaySink_UnregisterListener_OnClicked( game.ScriptsDebugOverlaySink sink, WeakHandle<game.ScriptableSystem> system, CName fullPath );