BlackICE Scripting

class game

UIItemsHelper

game.UIItemsHelper

  • 0 properties
  • 64 functions

Extends IScriptable ISerializable

Properties

None.

Functions

  • static CName QualityStringToStateName(string quality) staticRTTI
  • static string QualityToLocalizationKey(game.data.Quality quality) staticRTTI
  • static game.data.Quality QualityNameToEnum(CName quality) staticRTTI
  • static CName QualityEnumToName(game.data.Quality quality) staticRTTI
  • static int QualityStringToInt(string quality) staticRTTI
  • static int QualityNameToInt(CName quality) staticRTTI
  • static int QualityEnumToInt(game.data.Quality quality) staticRTTI
  • static string QualityEnumToString(game.data.Quality quality) staticRTTI
  • static CName QualityIntToName(int quality) staticRTTI
  • static int QualityToInt(game.data.Quality quality) staticRTTI
  • static game.data.Quality IntToQuality(int quality) staticRTTI
  • static string GetItemTypeKey(game.data.ItemType itemType) staticRTTI global
  • static bool IsAttributeAllocationStat(game.data.StatType stat) staticRTTI global
  • static string QualityToTierString(game.data.Quality quality) staticRTTI global
  • static CName GetBGIconNameForStat(game.data.StatType statType) staticRTTI global
  • static string GetItemTypeKey(WeakHandle<game.ItemData> itemData, game.data.EquipmentArea equipmentArea, TDBID itemID, game.data.ItemType itemType, game.data.WeaponEvolution weaponEvolutionType) staticRTTI global
  • static string GetIconNameForDamageType(game.data.DamageType damageType) staticRTTI global
  • static CName GetIconNameForStat(game.data.StatType statType) staticRTTI global
  • static string GetTooltipItemName(InventoryTooltipData data) staticRTTI global
  • static string GetSlotName(game.data.ItemType itemType, game.data.EquipmentArea equipmentArea) staticRTTI global
  • static game.data.PerkWeaponGroupType GetBasicPerkRelevanceGroup(game.data.ItemType itemType) staticRTTI global
  • static CName GetLootingShadowIcon(TDBID itemTDBID, TDBID slotID, game.data.ItemType itemType, game.data.EquipmentArea equipmentArea) staticRTTI global
  • static string GetTooltipItemName(TDBID itemID, WeakHandle<game.ItemData> itemData, string fallbackName) staticRTTI global
  • static CName GetStateNameForDamageType(game.data.DamageType damageType) staticRTTI global
  • static string GetItemTypeKey(game.data.ItemType itemType, game.data.WeaponEvolution weaponEvolutionType) staticRTTI global
  • static string GetShardName(WeakHandle<game.data.Item_Record> itemRecord, ScriptGameInstance gameInstance) staticRTTI global
  • static CName GetLootingShadowIcon(TDBID slotID, game.data.ItemType itemType, game.data.EquipmentArea equipmentArea) staticRTTI global
  • static CName GetSlotShadowIcon(TDBID slotID, game.data.ItemType itemType, game.data.EquipmentArea equipmentArea) staticRTTI global
  • static string GetItemTypeKey(TDBID itemID, game.data.ItemType itemType, game.data.WeaponEvolution weaponEvolutionType) staticRTTI global
  • static CName GetLootingShadowIcon(game.data.ItemType itemType, game.data.EquipmentArea equipmentArea) staticRTTI global
  • static WeakHandle<game.JournalOnscreen> GetShardData(WeakHandle<game.data.Item_Record> itemRecord, ScriptGameInstance gameInstance) staticRTTI global
  • static CName GetWeaponTooltipIcon(game.data.ItemType itemType) staticRTTI global
  • static CName GetStateNameForType(game.data.DamageType damageType) staticRTTI global
  • static CName GetAmmoIconByType(game.data.ItemType itemType) staticRTTI global
  • static CName GetWeaponTypeIcon(game.data.ItemType itemType) staticRTTI global
  • static CName GetBasicPerkRelevance(game.data.PerkWeaponGroupType perkGroup) staticRTTI global
  • static string GetMellewareSecondaryTypeText(game.data.ItemType type) staticRTTI global
  • static string PerkWeaponGroupToText(game.data.PerkWeaponGroupType perkGroup) staticRTTI global
  • static CName GetLootingShadowIcon(game.data.EquipmentArea equipmentArea) staticRTTI global
  • static string GetItemTypeKey(game.data.EquipmentArea equipmentArea, TDBID itemID, game.data.ItemType itemType, game.data.WeaponEvolution weaponEvolutionType) staticRTTI global
  • static string GetEmptySlotName(TDBID slotId) staticRTTI global
  • static game.data.StatType GetStatTypeByDamageType(game.data.DamageType type) staticRTTI global
  • static string WeaponEvolutionText(game.data.WeaponEvolution evolution) staticRTTI global
  • static float GetQualityF(game.InventoryItemData item) staticRTTI global
  • static CName GetWeaponEvolutionTexturePart(game.data.WeaponEvolution evolution) staticRTTI global
  • static TDBID GetTweakDBIDForDamageType(game.data.DamageType damageType) staticRTTI global
  • static string GetItemName(TDBID itemID, WeakHandle<game.ItemData> itemData) staticRTTI global
  • static string GetEvolutionWeaponType(game.data.ItemType itemType) staticRTTI global
  • static CName GetSlotShadowIcon(game.data.EquipmentArea equipmentArea) staticRTTI global
  • static string GetItemName(game.InventoryItemData itemData) staticRTTI global
  • static game.data.PerkWeaponGroupType GetMasterPerkRelevanceGroup(game.data.ItemType itemType) staticRTTI global
  • static CName GetStateNameForStat(game.data.StatType statType) staticRTTI global
  • static float GetQualityF(game.ItemData itemData) staticRTTI global
  • static string GetSlotName(game.data.EquipmentArea equipmentArea) staticRTTI global
  • static string QualityToTierPlusString(game.data.Quality quality) staticRTTI global
  • static string GetItemName(game.data.Item_Record itemRecord, WeakHandle<game.ItemData> itemData) staticRTTI global
  • static CName GetMellewareEvolutionTexturePartByType(game.data.ItemType type) staticRTTI global
  • static RarityItemType ItemTypeToRarity(game.data.ItemType itemType, WeakHandle<game.ItemData> itemData) staticRTTI global
  • static CName GetSlotShadowIcon(game.data.ItemType itemType, game.data.EquipmentArea equipmentArea) staticRTTI global
  • static float GetQualityF(int qualityInt, bool isIconic, float plusValue) staticRTTI global
  • static bool IsShardRead(TDBID itemTDBID, ScriptGameInstance gameInstance) staticRTTI global
  • static string GetSlotName(TDBID slotID, game.data.ItemType itemType, game.data.EquipmentArea equipmentArea) staticRTTI global
  • static bool ShouldDisplayTier(game.data.ItemType itemType) staticRTTI global
  • static string QualityToDefaultString(game.data.Quality quality, RarityItemType type) staticRTTI global