BlackICE Scripting

class game

VisionModeSystem

game.VisionModeSystem

  • 0 properties
  • 12 functions

Extends game.IVisionModeSystem game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • void EnterMode(game.Object activator, game.VisionModeType mode) RTTI
  • void SetEntityVisionMode(ent.EntityID id, bool val) RTTI
  • void SetChildEntityVisionMode(ent.EntityID parentId, NodeRef childNodeRef, bool enable) RTTI
  • bool RegisterActivatorCallback(game.Object activator, game.Object listener) RTTI
  • void UnregisterActivatorCallback(game.Object activator, game.Object listener) RTTI
  • void ForceVisionAppearance(game.Object entity, game.VisionAppearance appearance, float? transitionTime) RTTI
  • void CancelForceVisionAppearance(game.Object entity, float? transitionTime) RTTI
  • game.ScanningController? GetScanningController() RTTI
  • void RegisterDelayedReveal(ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier revealId, float delayTime) RTTI
  • void UnregisterDelayedReveal(ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier revealId) RTTI
  • bool IsDelayedRevealInProgress(ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier revealId) RTTI
  • void GetDelayedRevealEntries(ent.EntityID revealEntityId, out game.VisionModeSystemRevealIdentifier[] revealIds) RTTI