VisionModeSystem class
game.VisionModeSystem
Inheritance
Base: game.IVisionModeSystem
Derived
None.
Properties
None.
Functions
void EnterMode(game.Object activator, game.VisionModeType mode)RTTIvoid SetEntityVisionMode(ent.EntityID id, bool val)RTTIvoid SetChildEntityVisionMode(ent.EntityID parentId, NodeRef childNodeRef, bool enable)RTTIbool RegisterActivatorCallback(game.Object activator, game.Object listener)RTTIvoid UnregisterActivatorCallback(game.Object activator, game.Object listener)RTTIvoid ForceVisionAppearance(game.Object entity, game.VisionAppearance appearance, float? transitionTime)RTTIvoid CancelForceVisionAppearance(game.Object entity, float? transitionTime)RTTIgame.ScanningController? GetScanningController()RTTIvoid RegisterDelayedReveal(ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier revealId, float delayTime)RTTIvoid UnregisterDelayedReveal(ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier revealId)RTTIbool IsDelayedRevealInProgress(ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier revealId)RTTI