class game
VisionModeSystem
game.VisionModeSystem
- 0 properties
- 12 functions
Extends game.IVisionModeSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void EnterMode(game.Object activator, game.VisionModeType mode)RTTIre.Hooks.PlaceVoid( "gameVisionModeSystem", "EnterMode", (VisionModeSystem_EnterMode x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeSystem_EnterMode( game.VisionModeSystem self, game.Object? activator, game.VisionModeType mode );void SetEntityVisionMode(ent.EntityID id, bool val)RTTIre.Hooks.PlaceVoid( "gameVisionModeSystem", "SetEntityVisionMode", (VisionModeSystem_SetEntityVisionMode x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeSystem_SetEntityVisionMode( game.VisionModeSystem self, ent.EntityID id, bool val );void SetChildEntityVisionMode(ent.EntityID parentId, NodeRef childNodeRef, bool enable)RTTIre.Hooks.PlaceVoid( "gameVisionModeSystem", "SetChildEntityVisionMode", (VisionModeSystem_SetChildEntityVisionMode x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeSystem_SetChildEntityVisionMode( game.VisionModeSystem self, ent.EntityID parentId, NodeRef childNodeRef, bool enable );bool RegisterActivatorCallback(game.Object activator, game.Object listener)RTTIre.Hooks.Place( "gameVisionModeSystem", "RegisterActivatorCallback", (VisionModeSystem_RegisterActivatorCallback x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeSystem_RegisterActivatorCallback( game.VisionModeSystem self, game.Object? activator, game.Object? listener );void UnregisterActivatorCallback(game.Object activator, game.Object listener)RTTIre.Hooks.PlaceVoid( "gameVisionModeSystem", "UnregisterActivatorCallback", (VisionModeSystem_UnregisterActivatorCallback x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeSystem_UnregisterActivatorCallback( game.VisionModeSystem self, game.Object? activator, game.Object? listener );void ForceVisionAppearance(game.Object entity, game.VisionAppearance appearance, float? transitionTime)RTTIre.Hooks.PlaceVoid( "gameVisionModeSystem", "ForceVisionAppearance", (VisionModeSystem_ForceVisionAppearance x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeSystem_ForceVisionAppearance( game.VisionModeSystem self, game.Object? entity, game.VisionAppearance appearance, float? transitionTime );void CancelForceVisionAppearance(game.Object entity, float? transitionTime)RTTIre.Hooks.PlaceVoid( "gameVisionModeSystem", "CancelForceVisionAppearance", (VisionModeSystem_CancelForceVisionAppearance x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeSystem_CancelForceVisionAppearance( game.VisionModeSystem self, game.Object? entity, float? transitionTime );game.ScanningController? GetScanningController()RTTIre.Hooks.Place( "gameVisionModeSystem", "GetScanningController", (VisionModeSystem_GetScanningController x) => { return re.Hooks.CallOriginal<re.msgpack.game.ScanningController>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeSystem_GetScanningController( game.VisionModeSystem self );void RegisterDelayedReveal(ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier revealId, float delayTime)RTTIre.Hooks.PlaceVoid( "gameVisionModeSystem", "RegisterDelayedReveal", (VisionModeSystem_RegisterDelayedReveal x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeSystem_RegisterDelayedReveal( game.VisionModeSystem self, ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier revealId, float delayTime );void UnregisterDelayedReveal(ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier revealId)RTTIre.Hooks.PlaceVoid( "gameVisionModeSystem", "UnregisterDelayedReveal", (VisionModeSystem_UnregisterDelayedReveal x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeSystem_UnregisterDelayedReveal( game.VisionModeSystem self, ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier revealId );bool IsDelayedRevealInProgress(ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier revealId)RTTIre.Hooks.Place( "gameVisionModeSystem", "IsDelayedRevealInProgress", (VisionModeSystem_IsDelayedRevealInProgress x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeSystem_IsDelayedRevealInProgress( game.VisionModeSystem self, ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier revealId );void GetDelayedRevealEntries(ent.EntityID revealEntityId, out game.VisionModeSystemRevealIdentifier[] revealIds)RTTIre.Hooks.PlaceVoid( "gameVisionModeSystem", "GetDelayedRevealEntries", (VisionModeSystem_GetDelayedRevealEntries x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VisionModeSystem_GetDelayedRevealEntries( game.VisionModeSystem self, ent.EntityID revealEntityId, game.VisionModeSystemRevealIdentifier[] revealIds );