class game.data
AIAbilityCond_Record
game.data.AIAbilityCond_Record
- 0 properties
- 7 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIAbilityCond_Record", "TargetHandle", (AIAbilityCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIAbilityCond_Record_TargetHandle( game.data.AIAbilityCond_Record self );void Abilities(out WeakHandle<game.data.GameplayAbility_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIAbilityCond_Record", "Abilities", (AIAbilityCond_Record_Abilities x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIAbilityCond_Record_Abilities( game.data.AIAbilityCond_Record self, WeakHandle<game.data.GameplayAbility_Record>[] outList );int GetAbilitiesCount()RTTIre.Hooks.Place( "gamedataAIAbilityCond_Record", "GetAbilitiesCount", (AIAbilityCond_Record_GetAbilitiesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIAbilityCond_Record_GetAbilitiesCount( game.data.AIAbilityCond_Record self );WeakHandle<game.data.GameplayAbility_Record> GetAbilitiesItem(int index)RTTIgame.data.GameplayAbility_Record? GetAbilitiesItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIAbilityCond_Record", "GetAbilitiesItemHandle", (AIAbilityCond_Record_GetAbilitiesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.GameplayAbility_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIAbilityCond_Record_GetAbilitiesItemHandle( game.data.AIAbilityCond_Record self, int index );bool AbilitiesContains(WeakHandle<game.data.GameplayAbility_Record> item)RTTIre.Hooks.Place( "gamedataAIAbilityCond_Record", "AbilitiesContains", (AIAbilityCond_Record_AbilitiesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIAbilityCond_Record_AbilitiesContains( game.data.AIAbilityCond_Record self, WeakHandle<game.data.GameplayAbility_Record> item );