class game.data
AIActionLookAtData_Record
game.data.AIActionLookAtData_Record
- 0 properties
- 8 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIActionLookAtData_Record", "TargetHandle", (AIActionLookAtData_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionLookAtData_Record_TargetHandle( game.data.AIActionLookAtData_Record self );WeakHandle<game.data.AIActionCondition_Record> ActivationCondition()RTTIgame.data.AIActionCondition_Record? ActivationConditionHandle()RTTIre.Hooks.Place( "gamedataAIActionLookAtData_Record", "ActivationConditionHandle", (AIActionLookAtData_Record_ActivationConditionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionCondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionLookAtData_Record_ActivationConditionHandle( game.data.AIActionLookAtData_Record self );WeakHandle<game.data.LookAtPreset_Record> Preset()RTTIgame.data.LookAtPreset_Record? PresetHandle()RTTIre.Hooks.Place( "gamedataAIActionLookAtData_Record", "PresetHandle", (AIActionLookAtData_Record_PresetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.LookAtPreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionLookAtData_Record_PresetHandle( game.data.AIActionLookAtData_Record self );Vector3 Offset()RTTIre.Hooks.Place( "gamedataAIActionLookAtData_Record", "Offset", (AIActionLookAtData_Record_Offset x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionLookAtData_Record_Offset( game.data.AIActionLookAtData_Record self );float TimeDelay()RTTIre.Hooks.Place( "gamedataAIActionLookAtData_Record", "TimeDelay", (AIActionLookAtData_Record_TimeDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionLookAtData_Record_TimeDelay( game.data.AIActionLookAtData_Record self );