class game.data
AIActionSequence_Record
game.data.AIActionSequence_Record
- 0 properties
- 8 functions
Extends game.data.AINode_Record game.data.AIRecord_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Actions(out WeakHandle<game.data.AIAction_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIActionSequence_Record", "Actions", (AIActionSequence_Record_Actions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSequence_Record_Actions( game.data.AIActionSequence_Record self, WeakHandle<game.data.AIAction_Record>[] outList );int GetActionsCount()RTTIre.Hooks.Place( "gamedataAIActionSequence_Record", "GetActionsCount", (AIActionSequence_Record_GetActionsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSequence_Record_GetActionsCount( game.data.AIActionSequence_Record self );WeakHandle<game.data.AIAction_Record> GetActionsItem(int index)RTTIgame.data.AIAction_Record? GetActionsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIActionSequence_Record", "GetActionsItemHandle", (AIActionSequence_Record_GetActionsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIAction_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSequence_Record_GetActionsItemHandle( game.data.AIActionSequence_Record self, int index );bool ActionsContains(WeakHandle<game.data.AIAction_Record> item)RTTIre.Hooks.Place( "gamedataAIActionSequence_Record", "ActionsContains", (AIActionSequence_Record_ActionsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSequence_Record_ActionsContains( game.data.AIActionSequence_Record self, WeakHandle<game.data.AIAction_Record> item );bool HasMemory()RTTIre.Hooks.Place( "gamedataAIActionSequence_Record", "HasMemory", (AIActionSequence_Record_HasMemory x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSequence_Record_HasMemory( game.data.AIActionSequence_Record self );bool DisableActionsLimit()RTTIre.Hooks.Place( "gamedataAIActionSequence_Record", "DisableActionsLimit", (AIActionSequence_Record_DisableActionsLimit x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSequence_Record_DisableActionsLimit( game.data.AIActionSequence_Record self );bool FailOnNodeActivationConditionFailure()RTTIre.Hooks.Place( "gamedataAIActionSequence_Record", "FailOnNodeActivationConditionFailure", (AIActionSequence_Record_FailOnNodeActivationConditionFailure x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSequence_Record_FailOnNodeActivationConditionFailure( game.data.AIActionSequence_Record self );