AIActionSequence_Record class
game.data.AIActionSequence_Record
Inheritance
Base: game.data.AINode_Record
Derived
None.
Properties
None.
Functions
int GetActionsCount()RTTIWeakHandle<game.data.AIAction_Record> GetActionsItem(int index)RTTIgame.data.AIAction_Record? GetActionsItemHandle(int index)RTTIbool ActionsContains(WeakHandle<game.data.AIAction_Record> item)RTTIbool HasMemory()RTTIbool DisableActionsLimit()RTTIbool FailOnNodeActivationConditionFailure()RTTI