BlackICE Scripting

class game.data

AIActionSequence_Record

game.data.AIActionSequence_Record

  • 0 properties
  • 8 functions

Extends game.data.AINode_Record game.data.AIRecord_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void Actions(out WeakHandle<game.data.AIAction_Record>[] outList) RTTI
  • int GetActionsCount() RTTI
  • WeakHandle<game.data.AIAction_Record> GetActionsItem(int index) RTTI
  • game.data.AIAction_Record? GetActionsItemHandle(int index) RTTI
  • bool ActionsContains(WeakHandle<game.data.AIAction_Record> item) RTTI
  • bool HasMemory() RTTI
  • bool DisableActionsLimit() RTTI
  • bool FailOnNodeActivationConditionFailure() RTTI