BlackICE Scripting

class game.data

AIItemCond_Record

game.data.AIItemCond_Record

  • 0 properties
  • 16 functions
  • 1 derived class

Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.ItemCategory_Record> ItemCategory() RTTI
  • game.data.ItemCategory_Record? ItemCategoryHandle() RTTI
  • WeakHandle<game.data.ItemType_Record> ItemType() RTTI
  • game.data.ItemType_Record? ItemTypeHandle() RTTI
  • WeakHandle<game.data.Item_Record> ItemID() RTTI
  • game.data.Item_Record? ItemIDHandle() RTTI
  • WeakHandle<game.data.WeaponEvolution_Record> Evolution() RTTI
  • game.data.WeaponEvolution_Record? EvolutionHandle() RTTI
  • void TriggerModes(out WeakHandle<game.data.TriggerMode_Record>[] outList) RTTI
  • int GetTriggerModesCount() RTTI
  • WeakHandle<game.data.TriggerMode_Record> GetTriggerModesItem(int index) RTTI
  • game.data.TriggerMode_Record? GetTriggerModesItemHandle(int index) RTTI
  • bool TriggerModesContains(WeakHandle<game.data.TriggerMode_Record> item) RTTI
  • CName ItemTag() RTTI
  • CName EquipmentGroup() RTTI
  • bool CheckAllItemsInEquipmentGroup() RTTI