class game.data
AIItemCond_Record
game.data.AIItemCond_Record
- 0 properties
- 16 functions
- 1 derived class
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Derived
Properties
None.
Functions
WeakHandle<game.data.ItemCategory_Record> ItemCategory()RTTIgame.data.ItemCategory_Record? ItemCategoryHandle()RTTIre.Hooks.Place( "gamedataAIItemCond_Record", "ItemCategoryHandle", (AIItemCond_Record_ItemCategoryHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ItemCategory_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIItemCond_Record_ItemCategoryHandle( game.data.AIItemCond_Record self );WeakHandle<game.data.ItemType_Record> ItemType()RTTIgame.data.ItemType_Record? ItemTypeHandle()RTTIre.Hooks.Place( "gamedataAIItemCond_Record", "ItemTypeHandle", (AIItemCond_Record_ItemTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ItemType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIItemCond_Record_ItemTypeHandle( game.data.AIItemCond_Record self );WeakHandle<game.data.Item_Record> ItemID()RTTIgame.data.Item_Record? ItemIDHandle()RTTIre.Hooks.Place( "gamedataAIItemCond_Record", "ItemIDHandle", (AIItemCond_Record_ItemIDHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Item_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIItemCond_Record_ItemIDHandle( game.data.AIItemCond_Record self );WeakHandle<game.data.WeaponEvolution_Record> Evolution()RTTIgame.data.WeaponEvolution_Record? EvolutionHandle()RTTIre.Hooks.Place( "gamedataAIItemCond_Record", "EvolutionHandle", (AIItemCond_Record_EvolutionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.WeaponEvolution_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIItemCond_Record_EvolutionHandle( game.data.AIItemCond_Record self );void TriggerModes(out WeakHandle<game.data.TriggerMode_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIItemCond_Record", "TriggerModes", (AIItemCond_Record_TriggerModes x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIItemCond_Record_TriggerModes( game.data.AIItemCond_Record self, WeakHandle<game.data.TriggerMode_Record>[] outList );int GetTriggerModesCount()RTTIre.Hooks.Place( "gamedataAIItemCond_Record", "GetTriggerModesCount", (AIItemCond_Record_GetTriggerModesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIItemCond_Record_GetTriggerModesCount( game.data.AIItemCond_Record self );WeakHandle<game.data.TriggerMode_Record> GetTriggerModesItem(int index)RTTIgame.data.TriggerMode_Record? GetTriggerModesItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIItemCond_Record", "GetTriggerModesItemHandle", (AIItemCond_Record_GetTriggerModesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TriggerMode_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIItemCond_Record_GetTriggerModesItemHandle( game.data.AIItemCond_Record self, int index );bool TriggerModesContains(WeakHandle<game.data.TriggerMode_Record> item)RTTIre.Hooks.Place( "gamedataAIItemCond_Record", "TriggerModesContains", (AIItemCond_Record_TriggerModesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIItemCond_Record_TriggerModesContains( game.data.AIItemCond_Record self, WeakHandle<game.data.TriggerMode_Record> item );CName ItemTag()RTTIre.Hooks.Place( "gamedataAIItemCond_Record", "ItemTag", (AIItemCond_Record_ItemTag x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIItemCond_Record_ItemTag( game.data.AIItemCond_Record self );CName EquipmentGroup()RTTIre.Hooks.Place( "gamedataAIItemCond_Record", "EquipmentGroup", (AIItemCond_Record_EquipmentGroup x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIItemCond_Record_EquipmentGroup( game.data.AIItemCond_Record self );bool CheckAllItemsInEquipmentGroup()RTTIre.Hooks.Place( "gamedataAIItemCond_Record", "CheckAllItemsInEquipmentGroup", (AIItemCond_Record_CheckAllItemsInEquipmentGroup x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIItemCond_Record_CheckAllItemsInEquipmentGroup( game.data.AIItemCond_Record self );