class game.data
AISlotCond_Record
game.data.AISlotCond_Record
- 0 properties
- 7 functions
Extends game.data.AIItemCond_Record game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.TriggerMode_Record> RequestedTriggerModes()RTTIgame.data.TriggerMode_Record? RequestedTriggerModesHandle()RTTIre.Hooks.Place( "gamedataAISlotCond_Record", "RequestedTriggerModesHandle", (AISlotCond_Record_RequestedTriggerModesHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TriggerMode_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISlotCond_Record_RequestedTriggerModesHandle( game.data.AISlotCond_Record self );WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISlotCond_Record", "TargetHandle", (AISlotCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISlotCond_Record_TargetHandle( game.data.AISlotCond_Record self );WeakHandle<game.data.AttachmentSlot_Record> Slot()RTTIgame.data.AttachmentSlot_Record? SlotHandle()RTTIre.Hooks.Place( "gamedataAISlotCond_Record", "SlotHandle", (AISlotCond_Record_SlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISlotCond_Record_SlotHandle( game.data.AISlotCond_Record self );int CheckIfEmptySlotIsSpawningItem()RTTIre.Hooks.Place( "gamedataAISlotCond_Record", "CheckIfEmptySlotIsSpawningItem", (AISlotCond_Record_CheckIfEmptySlotIsSpawningItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISlotCond_Record_CheckIfEmptySlotIsSpawningItem( game.data.AISlotCond_Record self );