class game.data
AIReactionCond_Record
game.data.AIReactionCond_Record
- 0 properties
- 12 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.ReactionPreset_Record> Preset()RTTIgame.data.ReactionPreset_Record? PresetHandle()RTTIre.Hooks.Place( "gamedataAIReactionCond_Record", "PresetHandle", (AIReactionCond_Record_PresetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ReactionPreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIReactionCond_Record_PresetHandle( game.data.AIReactionCond_Record self );WeakHandle<game.data.StatPool_Record> ThresholdValue()RTTIgame.data.StatPool_Record? ThresholdValueHandle()RTTIre.Hooks.Place( "gamedataAIReactionCond_Record", "ThresholdValueHandle", (AIReactionCond_Record_ThresholdValueHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatPool_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIReactionCond_Record_ThresholdValueHandle( game.data.AIReactionCond_Record self );void StimType(out WeakHandle<game.data.StimType_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIReactionCond_Record", "StimType", (AIReactionCond_Record_StimType x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIReactionCond_Record_StimType( game.data.AIReactionCond_Record self, WeakHandle<game.data.StimType_Record>[] outList );int GetStimTypeCount()RTTIre.Hooks.Place( "gamedataAIReactionCond_Record", "GetStimTypeCount", (AIReactionCond_Record_GetStimTypeCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIReactionCond_Record_GetStimTypeCount( game.data.AIReactionCond_Record self );WeakHandle<game.data.StimType_Record> GetStimTypeItem(int index)RTTIgame.data.StimType_Record? GetStimTypeItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIReactionCond_Record", "GetStimTypeItemHandle", (AIReactionCond_Record_GetStimTypeItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StimType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIReactionCond_Record_GetStimTypeItemHandle( game.data.AIReactionCond_Record self, int index );bool StimTypeContains(WeakHandle<game.data.StimType_Record> item)RTTIre.Hooks.Place( "gamedataAIReactionCond_Record", "StimTypeContains", (AIReactionCond_Record_StimTypeContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIReactionCond_Record_StimTypeContains( game.data.AIReactionCond_Record self, WeakHandle<game.data.StimType_Record> item );CName ReactionBehaviorName()RTTIre.Hooks.Place( "gamedataAIReactionCond_Record", "ReactionBehaviorName", (AIReactionCond_Record_ReactionBehaviorName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIReactionCond_Record_ReactionBehaviorName( game.data.AIReactionCond_Record self );bool ValidStimPosition()RTTIre.Hooks.Place( "gamedataAIReactionCond_Record", "ValidStimPosition", (AIReactionCond_Record_ValidStimPosition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIReactionCond_Record_ValidStimPosition( game.data.AIReactionCond_Record self );bool InvestigateController()RTTIre.Hooks.Place( "gamedataAIReactionCond_Record", "InvestigateController", (AIReactionCond_Record_InvestigateController x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIReactionCond_Record_InvestigateController( game.data.AIReactionCond_Record self );