AIReactionCond_Record class
game.data.AIReactionCond_Record
Inheritance
Base: game.data.AIActionSubCondition_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.ReactionPreset_Record> Preset()RTTIgame.data.ReactionPreset_Record? PresetHandle()RTTIWeakHandle<game.data.StatPool_Record> ThresholdValue()RTTIgame.data.StatPool_Record? ThresholdValueHandle()RTTIint GetStimTypeCount()RTTIWeakHandle<game.data.StimType_Record> GetStimTypeItem(int index)RTTIgame.data.StimType_Record? GetStimTypeItemHandle(int index)RTTIbool StimTypeContains(WeakHandle<game.data.StimType_Record> item)RTTICName ReactionBehaviorName()RTTIbool ValidStimPosition()RTTIbool InvestigateController()RTTI