BlackICE Scripting

class game.data

AIReactionCond_Record

game.data.AIReactionCond_Record

  • 0 properties
  • 12 functions

Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.ReactionPreset_Record> Preset() RTTI
  • game.data.ReactionPreset_Record? PresetHandle() RTTI
  • WeakHandle<game.data.StatPool_Record> ThresholdValue() RTTI
  • game.data.StatPool_Record? ThresholdValueHandle() RTTI
  • void StimType(out WeakHandle<game.data.StimType_Record>[] outList) RTTI
  • int GetStimTypeCount() RTTI
  • WeakHandle<game.data.StimType_Record> GetStimTypeItem(int index) RTTI
  • game.data.StimType_Record? GetStimTypeItemHandle(int index) RTTI
  • bool StimTypeContains(WeakHandle<game.data.StimType_Record> item) RTTI
  • CName ReactionBehaviorName() RTTI
  • bool ValidStimPosition() RTTI
  • bool InvestigateController() RTTI