class game.data
ReactionPreset_Record
game.data.ReactionPreset_Record
- 0 properties
- 22 functions
- 6 derived classes
Extends game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.ReactionPresetCivilian_Record, game.data.ReactionPresetCorpo_Record, game.data.ReactionPresetGanger_Record, game.data.ReactionPresetMechanical_Record, game.data.ReactionPresetNoReaction_Record, game.data.ReactionPresetPolice_Record
Properties
None.
Functions
string ReactionGroup()RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "ReactionGroup", (ReactionPreset_Record_ReactionGroup x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_ReactionGroup( game.data.ReactionPreset_Record self );string EnumComment()RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "EnumComment", (ReactionPreset_Record_EnumComment x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_EnumComment( game.data.ReactionPreset_Record self );void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataReactionPreset_Record", "StatModifiers", (ReactionPreset_Record_StatModifiers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_StatModifiers( game.data.ReactionPreset_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetStatModifiersCount()RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "GetStatModifiersCount", (ReactionPreset_Record_GetStatModifiersCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_GetStatModifiersCount( game.data.ReactionPreset_Record self );WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetStatModifiersItemHandle(int index)RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "GetStatModifiersItemHandle", (ReactionPreset_Record_GetStatModifiersItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_GetStatModifiersItemHandle( game.data.ReactionPreset_Record self, int index );bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "StatModifiersContains", (ReactionPreset_Record_StatModifiersContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_StatModifiersContains( game.data.ReactionPreset_Record self, WeakHandle<game.data.StatModifier_Record> item );void Rules(out WeakHandle<game.data.Rule_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataReactionPreset_Record", "Rules", (ReactionPreset_Record_Rules x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_Rules( game.data.ReactionPreset_Record self, WeakHandle<game.data.Rule_Record>[] outList );int GetRulesCount()RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "GetRulesCount", (ReactionPreset_Record_GetRulesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_GetRulesCount( game.data.ReactionPreset_Record self );WeakHandle<game.data.Rule_Record> GetRulesItem(int index)RTTIgame.data.Rule_Record? GetRulesItemHandle(int index)RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "GetRulesItemHandle", (ReactionPreset_Record_GetRulesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Rule_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_GetRulesItemHandle( game.data.ReactionPreset_Record self, int index );bool RulesContains(WeakHandle<game.data.Rule_Record> item)RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "RulesContains", (ReactionPreset_Record_RulesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_RulesContains( game.data.ReactionPreset_Record self, WeakHandle<game.data.Rule_Record> item );void PresetMapper(out WeakHandle<game.data.PresetMapper_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataReactionPreset_Record", "PresetMapper", (ReactionPreset_Record_PresetMapper x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_PresetMapper( game.data.ReactionPreset_Record self, WeakHandle<game.data.PresetMapper_Record>[] outList );int GetPresetMapperCount()RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "GetPresetMapperCount", (ReactionPreset_Record_GetPresetMapperCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_GetPresetMapperCount( game.data.ReactionPreset_Record self );WeakHandle<game.data.PresetMapper_Record> GetPresetMapperItem(int index)RTTIgame.data.PresetMapper_Record? GetPresetMapperItemHandle(int index)RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "GetPresetMapperItemHandle", (ReactionPreset_Record_GetPresetMapperItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PresetMapper_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_GetPresetMapperItemHandle( game.data.ReactionPreset_Record self, int index );bool PresetMapperContains(WeakHandle<game.data.PresetMapper_Record> item)RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "PresetMapperContains", (ReactionPreset_Record_PresetMapperContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_PresetMapperContains( game.data.ReactionPreset_Record self, WeakHandle<game.data.PresetMapper_Record> item );CName EnumName()RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "EnumName", (ReactionPreset_Record_EnumName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_EnumName( game.data.ReactionPreset_Record self );float FearThreshold()RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "FearThreshold", (ReactionPreset_Record_FearThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_FearThreshold( game.data.ReactionPreset_Record self );float AggressiveThreshold()RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "AggressiveThreshold", (ReactionPreset_Record_AggressiveThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_AggressiveThreshold( game.data.ReactionPreset_Record self );bool IsAggressive()RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "IsAggressive", (ReactionPreset_Record_IsAggressive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_IsAggressive( game.data.ReactionPreset_Record self );game.data.ReactionPresetType Type()RTTIre.Hooks.Place( "gamedataReactionPreset_Record", "Type", (ReactionPreset_Record_Type x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ReactionPresetType>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionPreset_Record_Type( game.data.ReactionPreset_Record self );