BlackICE Scripting

class game.data

ReactionPreset_Record

game.data.ReactionPreset_Record

  • 0 properties
  • 22 functions
  • 6 derived classes

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string ReactionGroup() RTTI
  • string EnumComment() RTTI
  • void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetStatModifiersCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index) RTTI
  • game.data.StatModifier_Record? GetStatModifiersItemHandle(int index) RTTI
  • bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • void Rules(out WeakHandle<game.data.Rule_Record>[] outList) RTTI
  • int GetRulesCount() RTTI
  • WeakHandle<game.data.Rule_Record> GetRulesItem(int index) RTTI
  • game.data.Rule_Record? GetRulesItemHandle(int index) RTTI
  • bool RulesContains(WeakHandle<game.data.Rule_Record> item) RTTI
  • void PresetMapper(out WeakHandle<game.data.PresetMapper_Record>[] outList) RTTI
  • int GetPresetMapperCount() RTTI
  • WeakHandle<game.data.PresetMapper_Record> GetPresetMapperItem(int index) RTTI
  • game.data.PresetMapper_Record? GetPresetMapperItemHandle(int index) RTTI
  • bool PresetMapperContains(WeakHandle<game.data.PresetMapper_Record> item) RTTI
  • CName EnumName() RTTI
  • float FearThreshold() RTTI
  • float AggressiveThreshold() RTTI
  • bool IsAggressive() RTTI
  • game.data.ReactionPresetType Type() RTTI