class game.data
AIStatPoolCond_Record
game.data.AIStatPoolCond_Record
- 0 properties
- 6 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIStatPoolCond_Record", "TargetHandle", (AIStatPoolCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIStatPoolCond_Record_TargetHandle( game.data.AIStatPoolCond_Record self );WeakHandle<game.data.StatPool_Record> StatPool()RTTIgame.data.StatPool_Record? StatPoolHandle()RTTIre.Hooks.Place( "gamedataAIStatPoolCond_Record", "StatPoolHandle", (AIStatPoolCond_Record_StatPoolHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatPool_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIStatPoolCond_Record_StatPoolHandle( game.data.AIStatPoolCond_Record self );Vector2 Percentage()RTTIre.Hooks.Place( "gamedataAIStatPoolCond_Record", "Percentage", (AIStatPoolCond_Record_Percentage x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AIStatPoolCond_Record_Percentage( game.data.AIStatPoolCond_Record self );int IsIncreasing()RTTIre.Hooks.Place( "gamedataAIStatPoolCond_Record", "IsIncreasing", (AIStatPoolCond_Record_IsIncreasing x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIStatPoolCond_Record_IsIncreasing( game.data.AIStatPoolCond_Record self );