class game.data
AIStatusEffectCond_Record
game.data.AIStatusEffectCond_Record
- 0 properties
- 7 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIStatusEffectCond_Record", "TargetHandle", (AIStatusEffectCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIStatusEffectCond_Record_TargetHandle( game.data.AIStatusEffectCond_Record self );WeakHandle<game.data.StatusEffect_Record> StatusEffect()RTTIgame.data.StatusEffect_Record? StatusEffectHandle()RTTIre.Hooks.Place( "gamedataAIStatusEffectCond_Record", "StatusEffectHandle", (AIStatusEffectCond_Record_StatusEffectHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIStatusEffectCond_Record_StatusEffectHandle( game.data.AIStatusEffectCond_Record self );WeakHandle<game.data.StatusEffectType_Record> StatusEffectType()RTTIgame.data.StatusEffectType_Record? StatusEffectTypeHandle()RTTIre.Hooks.Place( "gamedataAIStatusEffectCond_Record", "StatusEffectTypeHandle", (AIStatusEffectCond_Record_StatusEffectTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffectType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIStatusEffectCond_Record_StatusEffectTypeHandle( game.data.AIStatusEffectCond_Record self );CName GameplayTag()RTTIre.Hooks.Place( "gamedataAIStatusEffectCond_Record", "GameplayTag", (AIStatusEffectCond_Record_GameplayTag x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIStatusEffectCond_Record_GameplayTag( game.data.AIStatusEffectCond_Record self );