class game.data
AISubActionShootToPoint_Record
game.data.AISubActionShootToPoint_Record
- 0 properties
- 14 functions
Extends game.data.AISubActionShootWithWeapon_Record game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> RotationObj()RTTIgame.data.AIActionTarget_Record? RotationObjHandle()RTTIre.Hooks.Place( "gamedataAISubActionShootToPoint_Record", "RotationObjHandle", (AISubActionShootToPoint_Record_RotationObjHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionShootToPoint_Record_RotationObjHandle( game.data.AISubActionShootToPoint_Record self );WeakHandle<game.data.AIActionTarget_Record> PositionObj()RTTIgame.data.AIActionTarget_Record? PositionObjHandle()RTTIre.Hooks.Place( "gamedataAISubActionShootToPoint_Record", "PositionObjHandle", (AISubActionShootToPoint_Record_PositionObjHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionShootToPoint_Record_PositionObjHandle( game.data.AISubActionShootToPoint_Record self );WeakHandle<game.data.AIActionTarget_Record> TargetPositionObj()RTTIgame.data.AIActionTarget_Record? TargetPositionObjHandle()RTTIre.Hooks.Place( "gamedataAISubActionShootToPoint_Record", "TargetPositionObjHandle", (AISubActionShootToPoint_Record_TargetPositionObjHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionShootToPoint_Record_TargetPositionObjHandle( game.data.AISubActionShootToPoint_Record self );Vector3[] PointPosition()RTTIint GetPointPositionCount()RTTIre.Hooks.Place( "gamedataAISubActionShootToPoint_Record", "GetPointPositionCount", (AISubActionShootToPoint_Record_GetPointPositionCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionShootToPoint_Record_GetPointPositionCount( game.data.AISubActionShootToPoint_Record self );Vector3 GetPointPositionItem(int index)RTTIre.Hooks.Place( "gamedataAISubActionShootToPoint_Record", "GetPointPositionItem", (AISubActionShootToPoint_Record_GetPointPositionItem x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionShootToPoint_Record_GetPointPositionItem( game.data.AISubActionShootToPoint_Record self, int index );bool PointPositionContains(Vector3 item)RTTIre.Hooks.Place( "gamedataAISubActionShootToPoint_Record", "PointPositionContains", (AISubActionShootToPoint_Record_PointPositionContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionShootToPoint_Record_PointPositionContains( game.data.AISubActionShootToPoint_Record self, Vector3 item );CName[] WaypointTag()RTTIint GetWaypointTagCount()RTTIre.Hooks.Place( "gamedataAISubActionShootToPoint_Record", "GetWaypointTagCount", (AISubActionShootToPoint_Record_GetWaypointTagCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionShootToPoint_Record_GetWaypointTagCount( game.data.AISubActionShootToPoint_Record self );CName GetWaypointTagItem(int index)RTTIre.Hooks.Place( "gamedataAISubActionShootToPoint_Record", "GetWaypointTagItem", (AISubActionShootToPoint_Record_GetWaypointTagItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionShootToPoint_Record_GetWaypointTagItem( game.data.AISubActionShootToPoint_Record self, int index );bool WaypointTagContains(CName item)RTTIre.Hooks.Place( "gamedataAISubActionShootToPoint_Record", "WaypointTagContains", (AISubActionShootToPoint_Record_WaypointTagContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionShootToPoint_Record_WaypointTagContains( game.data.AISubActionShootToPoint_Record self, CName item );