BlackICE Scripting

class game.data

AISubActionShootToPoint_Record

game.data.AISubActionShootToPoint_Record

  • 0 properties
  • 14 functions

Extends game.data.AISubActionShootWithWeapon_Record game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AIActionTarget_Record> RotationObj() RTTI
  • game.data.AIActionTarget_Record? RotationObjHandle() RTTI
  • WeakHandle<game.data.AIActionTarget_Record> PositionObj() RTTI
  • game.data.AIActionTarget_Record? PositionObjHandle() RTTI
  • WeakHandle<game.data.AIActionTarget_Record> TargetPositionObj() RTTI
  • game.data.AIActionTarget_Record? TargetPositionObjHandle() RTTI
  • Vector3[] PointPosition() RTTI
  • int GetPointPositionCount() RTTI
  • Vector3 GetPointPositionItem(int index) RTTI
  • bool PointPositionContains(Vector3 item) RTTI
  • CName[] WaypointTag() RTTI
  • int GetWaypointTagCount() RTTI
  • CName GetWaypointTagItem(int index) RTTI
  • bool WaypointTagContains(CName item) RTTI