class game.data
AddStatusEffectToAttackEffector_Record
game.data.AddStatusEffectToAttackEffector_Record
- 0 properties
- 9 functions
Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StatusEffect_Record> StatusEffect()RTTIgame.data.StatusEffect_Record? StatusEffectHandle()RTTIre.Hooks.Place( "gamedataAddStatusEffectToAttackEffector_Record", "StatusEffectHandle", (AddStatusEffectToAttackEffector_Record_StatusEffectHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AddStatusEffectToAttackEffector_Record_StatusEffectHandle( game.data.AddStatusEffectToAttackEffector_Record self );void ApplicationChance(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAddStatusEffectToAttackEffector_Record", "ApplicationChance", (AddStatusEffectToAttackEffector_Record_ApplicationChance x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddStatusEffectToAttackEffector_Record_ApplicationChance( game.data.AddStatusEffectToAttackEffector_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetApplicationChanceCount()RTTIre.Hooks.Place( "gamedataAddStatusEffectToAttackEffector_Record", "GetApplicationChanceCount", (AddStatusEffectToAttackEffector_Record_GetApplicationChanceCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AddStatusEffectToAttackEffector_Record_GetApplicationChanceCount( game.data.AddStatusEffectToAttackEffector_Record self );WeakHandle<game.data.StatModifier_Record> GetApplicationChanceItem(int index)RTTIgame.data.StatModifier_Record? GetApplicationChanceItemHandle(int index)RTTIre.Hooks.Place( "gamedataAddStatusEffectToAttackEffector_Record", "GetApplicationChanceItemHandle", (AddStatusEffectToAttackEffector_Record_GetApplicationChanceItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AddStatusEffectToAttackEffector_Record_GetApplicationChanceItemHandle( game.data.AddStatusEffectToAttackEffector_Record self, int index );bool ApplicationChanceContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataAddStatusEffectToAttackEffector_Record", "ApplicationChanceContains", (AddStatusEffectToAttackEffector_Record_ApplicationChanceContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AddStatusEffectToAttackEffector_Record_ApplicationChanceContains( game.data.AddStatusEffectToAttackEffector_Record self, WeakHandle<game.data.StatModifier_Record> item );float Stacks()RTTIre.Hooks.Place( "gamedataAddStatusEffectToAttackEffector_Record", "Stacks", (AddStatusEffectToAttackEffector_Record_Stacks x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AddStatusEffectToAttackEffector_Record_Stacks( game.data.AddStatusEffectToAttackEffector_Record self );bool IsRandom()RTTIre.Hooks.Place( "gamedataAddStatusEffectToAttackEffector_Record", "IsRandom", (AddStatusEffectToAttackEffector_Record_IsRandom x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AddStatusEffectToAttackEffector_Record_IsRandom( game.data.AddStatusEffectToAttackEffector_Record self );