BlackICE Scripting

class game.data

AddStatusEffectToAttackEffector_Record

game.data.AddStatusEffectToAttackEffector_Record

  • 0 properties
  • 9 functions

Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.StatusEffect_Record> StatusEffect() RTTI
  • game.data.StatusEffect_Record? StatusEffectHandle() RTTI
  • void ApplicationChance(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetApplicationChanceCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetApplicationChanceItem(int index) RTTI
  • game.data.StatModifier_Record? GetApplicationChanceItemHandle(int index) RTTI
  • bool ApplicationChanceContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • float Stacks() RTTI
  • bool IsRandom() RTTI