BlackICE Scripting

class game.data

ApplyStatusEffectByChanceEffector_Record

game.data.ApplyStatusEffectByChanceEffector_Record

  • 0 properties
  • 5 functions

Extends game.data.ApplyStatusEffectEffector_Record game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void EffectorChance(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetEffectorChanceCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetEffectorChanceItem(int index) RTTI
  • game.data.StatModifier_Record? GetEffectorChanceItemHandle(int index) RTTI
  • bool EffectorChanceContains(WeakHandle<game.data.StatModifier_Record> item) RTTI