class game.data
ApplyStatusEffectByChanceEffector_Record
game.data.ApplyStatusEffectByChanceEffector_Record
- 0 properties
- 5 functions
Extends game.data.ApplyStatusEffectEffector_Record game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void EffectorChance(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataApplyStatusEffectByChanceEffector_Record", "EffectorChance", (ApplyStatusEffectByChanceEffector_Record_EffectorChance x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectByChanceEffector_Record_EffectorChance( game.data.ApplyStatusEffectByChanceEffector_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetEffectorChanceCount()RTTIre.Hooks.Place( "gamedataApplyStatusEffectByChanceEffector_Record", "GetEffectorChanceCount", (ApplyStatusEffectByChanceEffector_Record_GetEffectorChanceCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectByChanceEffector_Record_GetEffectorChanceCount( game.data.ApplyStatusEffectByChanceEffector_Record self );WeakHandle<game.data.StatModifier_Record> GetEffectorChanceItem(int index)RTTIgame.data.StatModifier_Record? GetEffectorChanceItemHandle(int index)RTTIre.Hooks.Place( "gamedataApplyStatusEffectByChanceEffector_Record", "GetEffectorChanceItemHandle", (ApplyStatusEffectByChanceEffector_Record_GetEffectorChanceItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectByChanceEffector_Record_GetEffectorChanceItemHandle( game.data.ApplyStatusEffectByChanceEffector_Record self, int index );bool EffectorChanceContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataApplyStatusEffectByChanceEffector_Record", "EffectorChanceContains", (ApplyStatusEffectByChanceEffector_Record_EffectorChanceContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectByChanceEffector_Record_EffectorChanceContains( game.data.ApplyStatusEffectByChanceEffector_Record self, WeakHandle<game.data.StatModifier_Record> item );