class game.data
ApplyStatusEffectEffector_Record
game.data.ApplyStatusEffectEffector_Record
- 0 properties
- 8 functions
- 2 derived classes
Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.ApplyStatusEffectBasedOnDifficultyEffector_Record, game.data.ApplyStatusEffectByChanceEffector_Record
Properties
None.
Functions
string Instigator()RTTIre.Hooks.Place( "gamedataApplyStatusEffectEffector_Record", "Instigator", (ApplyStatusEffectEffector_Record_Instigator x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectEffector_Record_Instigator( game.data.ApplyStatusEffectEffector_Record self );WeakHandle<game.data.StatusEffect_Record> StatusEffect()RTTIgame.data.StatusEffect_Record? StatusEffectHandle()RTTIre.Hooks.Place( "gamedataApplyStatusEffectEffector_Record", "StatusEffectHandle", (ApplyStatusEffectEffector_Record_StatusEffectHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectEffector_Record_StatusEffectHandle( game.data.ApplyStatusEffectEffector_Record self );CName ApplicationTarget()RTTIre.Hooks.Place( "gamedataApplyStatusEffectEffector_Record", "ApplicationTarget", (ApplyStatusEffectEffector_Record_ApplicationTarget x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectEffector_Record_ApplicationTarget( game.data.ApplyStatusEffectEffector_Record self );float Count()RTTIre.Hooks.Place( "gamedataApplyStatusEffectEffector_Record", "Count", (ApplyStatusEffectEffector_Record_Count x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectEffector_Record_Count( game.data.ApplyStatusEffectEffector_Record self );bool UseCountWhenRemoving()RTTIre.Hooks.Place( "gamedataApplyStatusEffectEffector_Record", "UseCountWhenRemoving", (ApplyStatusEffectEffector_Record_UseCountWhenRemoving x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectEffector_Record_UseCountWhenRemoving( game.data.ApplyStatusEffectEffector_Record self );bool Inverted()RTTIre.Hooks.Place( "gamedataApplyStatusEffectEffector_Record", "Inverted", (ApplyStatusEffectEffector_Record_Inverted x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectEffector_Record_Inverted( game.data.ApplyStatusEffectEffector_Record self );bool RemoveWithEffector()RTTIre.Hooks.Place( "gamedataApplyStatusEffectEffector_Record", "RemoveWithEffector", (ApplyStatusEffectEffector_Record_RemoveWithEffector x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectEffector_Record_RemoveWithEffector( game.data.ApplyStatusEffectEffector_Record self );