ApplyStatusEffectEffector_Record class
game.data.ApplyStatusEffectEffector_Record
Inheritance
Base: game.data.Effector_Record
Derived
game.data.ApplyStatusEffectBasedOnDifficultyEffector_Record, game.data.ApplyStatusEffectByChanceEffector_Record
Properties
None.
Functions
string Instigator()RTTIWeakHandle<game.data.StatusEffect_Record> StatusEffect()RTTIgame.data.StatusEffect_Record? StatusEffectHandle()RTTICName ApplicationTarget()RTTIfloat Count()RTTIbool UseCountWhenRemoving()RTTIbool Inverted()RTTIbool RemoveWithEffector()RTTI