class game.data
BroadcastStimEffector_Record
game.data.BroadcastStimEffector_Record
- 0 properties
- 3 functions
Extends game.data.ContinuousEffector_Record game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StimType_Record> Type()RTTIgame.data.StimType_Record? TypeHandle()RTTIre.Hooks.Place( "gamedataBroadcastStimEffector_Record", "TypeHandle", (BroadcastStimEffector_Record_TypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StimType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BroadcastStimEffector_Record_TypeHandle( game.data.BroadcastStimEffector_Record self );float Radius()RTTIre.Hooks.Place( "gamedataBroadcastStimEffector_Record", "Radius", (BroadcastStimEffector_Record_Radius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct BroadcastStimEffector_Record_Radius( game.data.BroadcastStimEffector_Record self );