class game.data
ContinuousEffector_Record
game.data.ContinuousEffector_Record
- 0 properties
- 3 functions
- 2 derived classes
Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.EffectorTimeDilationDriver_Record> TimeDilationDriver()RTTIgame.data.EffectorTimeDilationDriver_Record? TimeDilationDriverHandle()RTTIre.Hooks.Place( "gamedataContinuousEffector_Record", "TimeDilationDriverHandle", (ContinuousEffector_Record_TimeDilationDriverHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.EffectorTimeDilationDriver_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ContinuousEffector_Record_TimeDilationDriverHandle( game.data.ContinuousEffector_Record self );float DelayTime()RTTIre.Hooks.Place( "gamedataContinuousEffector_Record", "DelayTime", (ContinuousEffector_Record_DelayTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ContinuousEffector_Record_DelayTime( game.data.ContinuousEffector_Record self );