class game.data
ConvertDamageToStatPoolEffector_Record
game.data.ConvertDamageToStatPoolEffector_Record
- 0 properties
- 4 functions
Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StatPool_Record> StatPoolType()RTTIgame.data.StatPool_Record? StatPoolTypeHandle()RTTIre.Hooks.Place( "gamedataConvertDamageToStatPoolEffector_Record", "StatPoolTypeHandle", (ConvertDamageToStatPoolEffector_Record_StatPoolTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatPool_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ConvertDamageToStatPoolEffector_Record_StatPoolTypeHandle( game.data.ConvertDamageToStatPoolEffector_Record self );CName OpSymbol()RTTIre.Hooks.Place( "gamedataConvertDamageToStatPoolEffector_Record", "OpSymbol", (ConvertDamageToStatPoolEffector_Record_OpSymbol x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ConvertDamageToStatPoolEffector_Record_OpSymbol( game.data.ConvertDamageToStatPoolEffector_Record self );float Value()RTTIre.Hooks.Place( "gamedataConvertDamageToStatPoolEffector_Record", "Value", (ConvertDamageToStatPoolEffector_Record_Value x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ConvertDamageToStatPoolEffector_Record_Value( game.data.ConvertDamageToStatPoolEffector_Record self );