BlackICE Scripting

class game.data

District_Record

game.data.District_Record

  • 0 properties
  • 20 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string EnumComment() RTTI
  • string LocalizedName() RTTI
  • string EnumName() RTTI
  • WeakHandle<game.data.DistrictPreventionData_Record> PreventionPreset() RTTI
  • game.data.DistrictPreventionData_Record? PreventionPresetHandle() RTTI
  • WeakHandle<game.data.District_Record> ParentDistrict() RTTI
  • game.data.District_Record? ParentDistrictHandle() RTTI
  • void Gangs(out WeakHandle<game.data.Affiliation_Record>[] outList) RTTI
  • int GetGangsCount() RTTI
  • WeakHandle<game.data.Affiliation_Record> GetGangsItem(int index) RTTI
  • game.data.Affiliation_Record? GetGangsItemHandle(int index) RTTI
  • bool GangsContains(WeakHandle<game.data.Affiliation_Record> item) RTTI
  • CName UiIcon() RTTI
  • CName UiState() RTTI
  • CName PoliceRadioSceneEntryPoint() RTTI
  • float GunShotStimRange() RTTI
  • float CrimeMultiplier() RTTI
  • float ExplosiveDeviceStimRangeMultiplier() RTTI
  • bool IsQuestDistrict() RTTI
  • game.data.District Type() RTTI