class game.data
District_Record
game.data.District_Record
- 0 properties
- 20 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string EnumComment()RTTIre.Hooks.Place( "gamedataDistrict_Record", "EnumComment", (District_Record_EnumComment x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_EnumComment( game.data.District_Record self );string LocalizedName()RTTIre.Hooks.Place( "gamedataDistrict_Record", "LocalizedName", (District_Record_LocalizedName x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_LocalizedName( game.data.District_Record self );string EnumName()RTTIre.Hooks.Place( "gamedataDistrict_Record", "EnumName", (District_Record_EnumName x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_EnumName( game.data.District_Record self );WeakHandle<game.data.DistrictPreventionData_Record> PreventionPreset()RTTIgame.data.DistrictPreventionData_Record? PreventionPresetHandle()RTTIre.Hooks.Place( "gamedataDistrict_Record", "PreventionPresetHandle", (District_Record_PreventionPresetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.DistrictPreventionData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_PreventionPresetHandle( game.data.District_Record self );WeakHandle<game.data.District_Record> ParentDistrict()RTTIgame.data.District_Record? ParentDistrictHandle()RTTIre.Hooks.Place( "gamedataDistrict_Record", "ParentDistrictHandle", (District_Record_ParentDistrictHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.District_Record>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_ParentDistrictHandle( game.data.District_Record self );void Gangs(out WeakHandle<game.data.Affiliation_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataDistrict_Record", "Gangs", (District_Record_Gangs x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_Gangs( game.data.District_Record self, WeakHandle<game.data.Affiliation_Record>[] outList );int GetGangsCount()RTTIre.Hooks.Place( "gamedataDistrict_Record", "GetGangsCount", (District_Record_GetGangsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_GetGangsCount( game.data.District_Record self );WeakHandle<game.data.Affiliation_Record> GetGangsItem(int index)RTTIgame.data.Affiliation_Record? GetGangsItemHandle(int index)RTTIre.Hooks.Place( "gamedataDistrict_Record", "GetGangsItemHandle", (District_Record_GetGangsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Affiliation_Record>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_GetGangsItemHandle( game.data.District_Record self, int index );bool GangsContains(WeakHandle<game.data.Affiliation_Record> item)RTTIre.Hooks.Place( "gamedataDistrict_Record", "GangsContains", (District_Record_GangsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_GangsContains( game.data.District_Record self, WeakHandle<game.data.Affiliation_Record> item );CName UiIcon()RTTIre.Hooks.Place( "gamedataDistrict_Record", "UiIcon", (District_Record_UiIcon x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_UiIcon( game.data.District_Record self );CName UiState()RTTIre.Hooks.Place( "gamedataDistrict_Record", "UiState", (District_Record_UiState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_UiState( game.data.District_Record self );CName PoliceRadioSceneEntryPoint()RTTIre.Hooks.Place( "gamedataDistrict_Record", "PoliceRadioSceneEntryPoint", (District_Record_PoliceRadioSceneEntryPoint x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_PoliceRadioSceneEntryPoint( game.data.District_Record self );float GunShotStimRange()RTTIre.Hooks.Place( "gamedataDistrict_Record", "GunShotStimRange", (District_Record_GunShotStimRange x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_GunShotStimRange( game.data.District_Record self );float CrimeMultiplier()RTTIre.Hooks.Place( "gamedataDistrict_Record", "CrimeMultiplier", (District_Record_CrimeMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_CrimeMultiplier( game.data.District_Record self );float ExplosiveDeviceStimRangeMultiplier()RTTIre.Hooks.Place( "gamedataDistrict_Record", "ExplosiveDeviceStimRangeMultiplier", (District_Record_ExplosiveDeviceStimRangeMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_ExplosiveDeviceStimRangeMultiplier( game.data.District_Record self );bool IsQuestDistrict()RTTIre.Hooks.Place( "gamedataDistrict_Record", "IsQuestDistrict", (District_Record_IsQuestDistrict x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_IsQuestDistrict( game.data.District_Record self );game.data.District Type()RTTIre.Hooks.Place( "gamedataDistrict_Record", "Type", (District_Record_Type x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.GameDataDistrict>(); } ); [Msgpack.Gen] public readonly partial record struct District_Record_Type( game.data.District_Record self );