BlackICE Scripting

class game.data

EquipmentArea_Record

game.data.EquipmentArea_Record

  • 0 properties
  • 9 functions
  • 1 derived class

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string EnumComment() RTTI
  • string LocalizedName() RTTI
  • void EquipSlots(out WeakHandle<game.data.EquipSlot_Record>[] outList) RTTI
  • int GetEquipSlotsCount() RTTI
  • WeakHandle<game.data.EquipSlot_Record> GetEquipSlotsItem(int index) RTTI
  • game.data.EquipSlot_Record? GetEquipSlotsItemHandle(int index) RTTI
  • bool EquipSlotsContains(WeakHandle<game.data.EquipSlot_Record> item) RTTI
  • CName EnumName() RTTI
  • game.data.EquipmentArea Type() RTTI