BlackICE Scripting

class game.data

GyroPatterns_Record

game.data.GyroPatterns_Record

  • 0 properties
  • 24 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.GyroConfigurationParams_Record> ConfigParams() RTTI
  • game.data.GyroConfigurationParams_Record? ConfigParamsHandle() RTTI
  • float[] NeutralQuaternion() RTTI
  • int GetNeutralQuaternionCount() RTTI
  • float GetNeutralQuaternionItem(int index) RTTI
  • bool NeutralQuaternionContains(float item) RTTI
  • void PatternsFromAngle(out WeakHandle<game.data.GyroPatternFromAngle_Record>[] outList) RTTI
  • int GetPatternsFromAngleCount() RTTI
  • WeakHandle<game.data.GyroPatternFromAngle_Record> GetPatternsFromAngleItem(int index) RTTI
  • game.data.GyroPatternFromAngle_Record? GetPatternsFromAngleItemHandle(int index) RTTI
  • bool PatternsFromAngleContains(WeakHandle<game.data.GyroPatternFromAngle_Record> item) RTTI
  • void Patterns(out WeakHandle<game.data.GyroPattern_Record>[] outList) RTTI
  • int GetPatternsCount() RTTI
  • WeakHandle<game.data.GyroPattern_Record> GetPatternsItem(int index) RTTI
  • game.data.GyroPattern_Record? GetPatternsItemHandle(int index) RTTI
  • bool PatternsContains(WeakHandle<game.data.GyroPattern_Record> item) RTTI
  • void PatternsProcessed(out WeakHandle<game.data.GyroPatternProcessed_Record>[] outList) RTTI
  • int GetPatternsProcessedCount() RTTI
  • WeakHandle<game.data.GyroPatternProcessed_Record> GetPatternsProcessedItem(int index) RTTI
  • game.data.GyroPatternProcessed_Record? GetPatternsProcessedItemHandle(int index) RTTI
  • bool PatternsProcessedContains(WeakHandle<game.data.GyroPatternProcessed_Record> item) RTTI
  • float PatternNeutralAngle() RTTI
  • float NeutralQuaternionThresholdAngle() RTTI
  • float NeutralAngleThreshold() RTTI