class game.data
HomingGDM_Record
game.data.HomingGDM_Record
- 0 properties
- 10 functions
Extends game.data.GrenadeDeliveryMethod_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AccelerateTowardsParameters_Record> FlyUpParameters()RTTIgame.data.AccelerateTowardsParameters_Record? FlyUpParametersHandle()RTTIre.Hooks.Place( "gamedataHomingGDM_Record", "FlyUpParametersHandle", (HomingGDM_Record_FlyUpParametersHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AccelerateTowardsParameters_Record>(); } ); [Msgpack.Gen] public readonly partial record struct HomingGDM_Record_FlyUpParametersHandle( game.data.HomingGDM_Record self );WeakHandle<game.data.AccelerateTowardsParameters_Record> FlyToTargetParameters()RTTIgame.data.AccelerateTowardsParameters_Record? FlyToTargetParametersHandle()RTTIre.Hooks.Place( "gamedataHomingGDM_Record", "FlyToTargetParametersHandle", (HomingGDM_Record_FlyToTargetParametersHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AccelerateTowardsParameters_Record>(); } ); [Msgpack.Gen] public readonly partial record struct HomingGDM_Record_FlyToTargetParametersHandle( game.data.HomingGDM_Record self );float FreezeDelay()RTTIre.Hooks.Place( "gamedataHomingGDM_Record", "FreezeDelay", (HomingGDM_Record_FreezeDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct HomingGDM_Record_FreezeDelay( game.data.HomingGDM_Record self );float FreezeDuration()RTTIre.Hooks.Place( "gamedataHomingGDM_Record", "FreezeDuration", (HomingGDM_Record_FreezeDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct HomingGDM_Record_FreezeDuration( game.data.HomingGDM_Record self );float LockOnDelay()RTTIre.Hooks.Place( "gamedataHomingGDM_Record", "LockOnDelay", (HomingGDM_Record_LockOnDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct HomingGDM_Record_LockOnDelay( game.data.HomingGDM_Record self );float FreezeDelayAfterBounce()RTTIre.Hooks.Place( "gamedataHomingGDM_Record", "FreezeDelayAfterBounce", (HomingGDM_Record_FreezeDelayAfterBounce x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct HomingGDM_Record_FreezeDelayAfterBounce( game.data.HomingGDM_Record self );float LockOnFailDetonationDelay()RTTIre.Hooks.Place( "gamedataHomingGDM_Record", "LockOnFailDetonationDelay", (HomingGDM_Record_LockOnFailDetonationDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct HomingGDM_Record_LockOnFailDetonationDelay( game.data.HomingGDM_Record self );float LockOnAltitude()RTTIre.Hooks.Place( "gamedataHomingGDM_Record", "LockOnAltitude", (HomingGDM_Record_LockOnAltitude x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct HomingGDM_Record_LockOnAltitude( game.data.HomingGDM_Record self );