BlackICE Scripting

class game.data

LootInjectionSettings_Record

game.data.LootInjectionSettings_Record

  • 0 properties
  • 13 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.LootTable_Record> InjectedLoot() RTTI
  • game.data.LootTable_Record? InjectedLootHandle() RTTI
  • CName[] TagsExcludingBroken() RTTI
  • int GetTagsExcludingBrokenCount() RTTI
  • CName GetTagsExcludingBrokenItem(int index) RTTI
  • bool TagsExcludingBrokenContains(CName item) RTTI
  • void StatsExlcudingBroken(out WeakHandle<game.data.Stat_Record>[] outList) RTTI
  • int GetStatsExlcudingBrokenCount() RTTI
  • WeakHandle<game.data.Stat_Record> GetStatsExlcudingBrokenItem(int index) RTTI
  • game.data.Stat_Record? GetStatsExlcudingBrokenItemHandle(int index) RTTI
  • bool StatsExlcudingBrokenContains(WeakHandle<game.data.Stat_Record> item) RTTI
  • float BrokenChance() RTTI
  • float BrokenOverrideChance() RTTI