class game.data
LootTable_Record
game.data.LootTable_Record
- 0 properties
- 18 functions
- 1 derived class
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string LootGenerationType()RTTIre.Hooks.Place( "gamedataLootTable_Record", "LootGenerationType", (LootTable_Record_LootGenerationType x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_LootGenerationType( game.data.LootTable_Record self );void LootItems(out WeakHandle<game.data.LootItem_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataLootTable_Record", "LootItems", (LootTable_Record_LootItems x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_LootItems( game.data.LootTable_Record self, WeakHandle<game.data.LootItem_Record>[] outList );int GetLootItemsCount()RTTIre.Hooks.Place( "gamedataLootTable_Record", "GetLootItemsCount", (LootTable_Record_GetLootItemsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_GetLootItemsCount( game.data.LootTable_Record self );WeakHandle<game.data.LootItem_Record> GetLootItemsItem(int index)RTTIgame.data.LootItem_Record? GetLootItemsItemHandle(int index)RTTIre.Hooks.Place( "gamedataLootTable_Record", "GetLootItemsItemHandle", (LootTable_Record_GetLootItemsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.LootItem_Record>(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_GetLootItemsItemHandle( game.data.LootTable_Record self, int index );bool LootItemsContains(WeakHandle<game.data.LootItem_Record> item)RTTIre.Hooks.Place( "gamedataLootTable_Record", "LootItemsContains", (LootTable_Record_LootItemsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_LootItemsContains( game.data.LootTable_Record self, WeakHandle<game.data.LootItem_Record> item );void Queries(out WeakHandle<game.data.ItemQueryElement_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataLootTable_Record", "Queries", (LootTable_Record_Queries x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_Queries( game.data.LootTable_Record self, WeakHandle<game.data.ItemQueryElement_Record>[] outList );int GetQueriesCount()RTTIre.Hooks.Place( "gamedataLootTable_Record", "GetQueriesCount", (LootTable_Record_GetQueriesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_GetQueriesCount( game.data.LootTable_Record self );WeakHandle<game.data.ItemQueryElement_Record> GetQueriesItem(int index)RTTIgame.data.ItemQueryElement_Record? GetQueriesItemHandle(int index)RTTIre.Hooks.Place( "gamedataLootTable_Record", "GetQueriesItemHandle", (LootTable_Record_GetQueriesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ItemQueryElement_Record>(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_GetQueriesItemHandle( game.data.LootTable_Record self, int index );bool QueriesContains(WeakHandle<game.data.ItemQueryElement_Record> item)RTTIre.Hooks.Place( "gamedataLootTable_Record", "QueriesContains", (LootTable_Record_QueriesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_QueriesContains( game.data.LootTable_Record self, WeakHandle<game.data.ItemQueryElement_Record> item );void LootTableInclusions(out WeakHandle<game.data.LootTable_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataLootTable_Record", "LootTableInclusions", (LootTable_Record_LootTableInclusions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_LootTableInclusions( game.data.LootTable_Record self, WeakHandle<game.data.LootTable_Record>[] outList );int GetLootTableInclusionsCount()RTTIre.Hooks.Place( "gamedataLootTable_Record", "GetLootTableInclusionsCount", (LootTable_Record_GetLootTableInclusionsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_GetLootTableInclusionsCount( game.data.LootTable_Record self );WeakHandle<game.data.LootTable_Record> GetLootTableInclusionsItem(int index)RTTIgame.data.LootTable_Record? GetLootTableInclusionsItemHandle(int index)RTTIre.Hooks.Place( "gamedataLootTable_Record", "GetLootTableInclusionsItemHandle", (LootTable_Record_GetLootTableInclusionsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.LootTable_Record>(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_GetLootTableInclusionsItemHandle( game.data.LootTable_Record self, int index );bool LootTableInclusionsContains(WeakHandle<game.data.LootTable_Record> item)RTTIre.Hooks.Place( "gamedataLootTable_Record", "LootTableInclusionsContains", (LootTable_Record_LootTableInclusionsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_LootTableInclusionsContains( game.data.LootTable_Record self, WeakHandle<game.data.LootTable_Record> item );int MaxItemsToLoot()RTTIre.Hooks.Place( "gamedataLootTable_Record", "MaxItemsToLoot", (LootTable_Record_MaxItemsToLoot x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_MaxItemsToLoot( game.data.LootTable_Record self );int MinItemsToLoot()RTTIre.Hooks.Place( "gamedataLootTable_Record", "MinItemsToLoot", (LootTable_Record_MinItemsToLoot x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LootTable_Record_MinItemsToLoot( game.data.LootTable_Record self );