BlackICE Scripting

class game.data

LootTable_Record

game.data.LootTable_Record

  • 0 properties
  • 18 functions
  • 1 derived class

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string LootGenerationType() RTTI
  • void LootItems(out WeakHandle<game.data.LootItem_Record>[] outList) RTTI
  • int GetLootItemsCount() RTTI
  • WeakHandle<game.data.LootItem_Record> GetLootItemsItem(int index) RTTI
  • game.data.LootItem_Record? GetLootItemsItemHandle(int index) RTTI
  • bool LootItemsContains(WeakHandle<game.data.LootItem_Record> item) RTTI
  • void Queries(out WeakHandle<game.data.ItemQueryElement_Record>[] outList) RTTI
  • int GetQueriesCount() RTTI
  • WeakHandle<game.data.ItemQueryElement_Record> GetQueriesItem(int index) RTTI
  • game.data.ItemQueryElement_Record? GetQueriesItemHandle(int index) RTTI
  • bool QueriesContains(WeakHandle<game.data.ItemQueryElement_Record> item) RTTI
  • void LootTableInclusions(out WeakHandle<game.data.LootTable_Record>[] outList) RTTI
  • int GetLootTableInclusionsCount() RTTI
  • WeakHandle<game.data.LootTable_Record> GetLootTableInclusionsItem(int index) RTTI
  • game.data.LootTable_Record? GetLootTableInclusionsItemHandle(int index) RTTI
  • bool LootTableInclusionsContains(WeakHandle<game.data.LootTable_Record> item) RTTI
  • int MaxItemsToLoot() RTTI
  • int MinItemsToLoot() RTTI