class game.data
ModifyStatPoolCustomLimitEffector_Record
game.data.ModifyStatPoolCustomLimitEffector_Record
- 0 properties
- 4 functions
Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StatPool_Record> StatPoolType()RTTIgame.data.StatPool_Record? StatPoolTypeHandle()RTTIre.Hooks.Place( "gamedataModifyStatPoolCustomLimitEffector_Record", "StatPoolTypeHandle", (ModifyStatPoolCustomLimitEffector_Record_StatPoolTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatPool_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatPoolCustomLimitEffector_Record_StatPoolTypeHandle( game.data.ModifyStatPoolCustomLimitEffector_Record self );float Value()RTTIre.Hooks.Place( "gamedataModifyStatPoolCustomLimitEffector_Record", "Value", (ModifyStatPoolCustomLimitEffector_Record_Value x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatPoolCustomLimitEffector_Record_Value( game.data.ModifyStatPoolCustomLimitEffector_Record self );bool UsePercent()RTTIre.Hooks.Place( "gamedataModifyStatPoolCustomLimitEffector_Record", "UsePercent", (ModifyStatPoolCustomLimitEffector_Record_UsePercent x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatPoolCustomLimitEffector_Record_UsePercent( game.data.ModifyStatPoolCustomLimitEffector_Record self );