BlackICE Scripting

class game.data

ModifyStatPoolValueEffector_Record

game.data.ModifyStatPoolValueEffector_Record

  • 0 properties
  • 8 functions

Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void StatPoolUpdates(out WeakHandle<game.data.StatPoolUpdate_Record>[] outList) RTTI
  • int GetStatPoolUpdatesCount() RTTI
  • WeakHandle<game.data.StatPoolUpdate_Record> GetStatPoolUpdatesItem(int index) RTTI
  • game.data.StatPoolUpdate_Record? GetStatPoolUpdatesItemHandle(int index) RTTI
  • bool StatPoolUpdatesContains(WeakHandle<game.data.StatPoolUpdate_Record> item) RTTI
  • CName ApplicationTarget() RTTI
  • bool UsePercent() RTTI
  • bool SetValue() RTTI