class game.data
ModifyStatPoolValueEffector_Record
game.data.ModifyStatPoolValueEffector_Record
- 0 properties
- 8 functions
Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void StatPoolUpdates(out WeakHandle<game.data.StatPoolUpdate_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataModifyStatPoolValueEffector_Record", "StatPoolUpdates", (ModifyStatPoolValueEffector_Record_StatPoolUpdates x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatPoolValueEffector_Record_StatPoolUpdates( game.data.ModifyStatPoolValueEffector_Record self, WeakHandle<game.data.StatPoolUpdate_Record>[] outList );int GetStatPoolUpdatesCount()RTTIre.Hooks.Place( "gamedataModifyStatPoolValueEffector_Record", "GetStatPoolUpdatesCount", (ModifyStatPoolValueEffector_Record_GetStatPoolUpdatesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatPoolValueEffector_Record_GetStatPoolUpdatesCount( game.data.ModifyStatPoolValueEffector_Record self );WeakHandle<game.data.StatPoolUpdate_Record> GetStatPoolUpdatesItem(int index)RTTIgame.data.StatPoolUpdate_Record? GetStatPoolUpdatesItemHandle(int index)RTTIre.Hooks.Place( "gamedataModifyStatPoolValueEffector_Record", "GetStatPoolUpdatesItemHandle", (ModifyStatPoolValueEffector_Record_GetStatPoolUpdatesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatPoolUpdate_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatPoolValueEffector_Record_GetStatPoolUpdatesItemHandle( game.data.ModifyStatPoolValueEffector_Record self, int index );bool StatPoolUpdatesContains(WeakHandle<game.data.StatPoolUpdate_Record> item)RTTIre.Hooks.Place( "gamedataModifyStatPoolValueEffector_Record", "StatPoolUpdatesContains", (ModifyStatPoolValueEffector_Record_StatPoolUpdatesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatPoolValueEffector_Record_StatPoolUpdatesContains( game.data.ModifyStatPoolValueEffector_Record self, WeakHandle<game.data.StatPoolUpdate_Record> item );CName ApplicationTarget()RTTIre.Hooks.Place( "gamedataModifyStatPoolValueEffector_Record", "ApplicationTarget", (ModifyStatPoolValueEffector_Record_ApplicationTarget x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatPoolValueEffector_Record_ApplicationTarget( game.data.ModifyStatPoolValueEffector_Record self );bool UsePercent()RTTIre.Hooks.Place( "gamedataModifyStatPoolValueEffector_Record", "UsePercent", (ModifyStatPoolValueEffector_Record_UsePercent x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatPoolValueEffector_Record_UsePercent( game.data.ModifyStatPoolValueEffector_Record self );bool SetValue()RTTIre.Hooks.Place( "gamedataModifyStatPoolValueEffector_Record", "SetValue", (ModifyStatPoolValueEffector_Record_SetValue x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatPoolValueEffector_Record_SetValue( game.data.ModifyStatPoolValueEffector_Record self );