class game.data
PropagateStatusEffectInAreaEffector_Record
game.data.PropagateStatusEffectInAreaEffector_Record
- 0 properties
- 6 functions
Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StatusEffect_Record> StatusEffect()RTTIgame.data.StatusEffect_Record? StatusEffectHandle()RTTIre.Hooks.Place( "gamedataPropagateStatusEffectInAreaEffector_Record", "StatusEffectHandle", (PropagateStatusEffectInAreaEffector_Record_StatusEffectHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct PropagateStatusEffectInAreaEffector_Record_StatusEffectHandle( game.data.PropagateStatusEffectInAreaEffector_Record self );CName ApplicationTarget()RTTIre.Hooks.Place( "gamedataPropagateStatusEffectInAreaEffector_Record", "ApplicationTarget", (PropagateStatusEffectInAreaEffector_Record_ApplicationTarget x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct PropagateStatusEffectInAreaEffector_Record_ApplicationTarget( game.data.PropagateStatusEffectInAreaEffector_Record self );float Range()RTTIre.Hooks.Place( "gamedataPropagateStatusEffectInAreaEffector_Record", "Range", (PropagateStatusEffectInAreaEffector_Record_Range x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct PropagateStatusEffectInAreaEffector_Record_Range( game.data.PropagateStatusEffectInAreaEffector_Record self );float Duration()RTTIre.Hooks.Place( "gamedataPropagateStatusEffectInAreaEffector_Record", "Duration", (PropagateStatusEffectInAreaEffector_Record_Duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct PropagateStatusEffectInAreaEffector_Record_Duration( game.data.PropagateStatusEffectInAreaEffector_Record self );bool PropagateToInstigator()RTTIre.Hooks.Place( "gamedataPropagateStatusEffectInAreaEffector_Record", "PropagateToInstigator", (PropagateStatusEffectInAreaEffector_Record_PropagateToInstigator x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PropagateStatusEffectInAreaEffector_Record_PropagateToInstigator( game.data.PropagateStatusEffectInAreaEffector_Record self );