BlackICE Scripting

class game.data

StatusEffectAIData_Record

game.data.StatusEffectAIData_Record

  • 0 properties
  • 28 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.StatusEffectAIBehaviorFlag_Record> BehaviorEventFlag() RTTI
  • game.data.StatusEffectAIBehaviorFlag_Record? BehaviorEventFlagHandle() RTTI
  • WeakHandle<game.data.StatusEffectAIBehaviorType_Record> BehaviorType() RTTI
  • game.data.StatusEffectAIBehaviorType_Record? BehaviorTypeHandle() RTTI
  • WeakHandle<game.data.SensePreset_Record> SensePreset() RTTI
  • game.data.SensePreset_Record? SensePresetHandle() RTTI
  • void Stimulis(out WeakHandle<game.data.Stim_Record>[] outList) RTTI
  • int GetStimulisCount() RTTI
  • WeakHandle<game.data.Stim_Record> GetStimulisItem(int index) RTTI
  • game.data.Stim_Record? GetStimulisItemHandle(int index) RTTI
  • bool StimulisContains(WeakHandle<game.data.Stim_Record> item) RTTI
  • void ActivationPrereqs(out WeakHandle<game.data.IPrereq_Record>[] outList) RTTI
  • int GetActivationPrereqsCount() RTTI
  • WeakHandle<game.data.IPrereq_Record> GetActivationPrereqsItem(int index) RTTI
  • game.data.IPrereq_Record? GetActivationPrereqsItemHandle(int index) RTTI
  • bool ActivationPrereqsContains(WeakHandle<game.data.IPrereq_Record> item) RTTI
  • void BehaviorSignalResendDelay(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetBehaviorSignalResendDelayCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetBehaviorSignalResendDelayItem(int index) RTTI
  • game.data.StatModifier_Record? GetBehaviorSignalResendDelayItemHandle(int index) RTTI
  • bool BehaviorSignalResendDelayContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • CName BehaviourName() RTTI
  • float Priority() RTTI
  • float StimRangeMultiplier() RTTI
  • bool UpdateSenses() RTTI
  • bool ShouldDelayStatusEffectApplication() RTTI
  • bool ShouldProcessAIDataOnReapplication() RTTI
  • bool AllowDelayStatusEffectSignalIfSamePriorityExecuting() RTTI