class game.data
StatusEffectAttackData_Record
game.data.StatusEffectAttackData_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StatusEffect_Record> StatusEffect()RTTIgame.data.StatusEffect_Record? StatusEffectHandle()RTTIre.Hooks.Place( "gamedataStatusEffectAttackData_Record", "StatusEffectHandle", (StatusEffectAttackData_Record_StatusEffectHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectAttackData_Record_StatusEffectHandle( game.data.StatusEffectAttackData_Record self );WeakHandle<game.data.StatPool_Record> ResistPool()RTTIgame.data.StatPool_Record? ResistPoolHandle()RTTIre.Hooks.Place( "gamedataStatusEffectAttackData_Record", "ResistPoolHandle", (StatusEffectAttackData_Record_ResistPoolHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatPool_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectAttackData_Record_ResistPoolHandle( game.data.StatusEffectAttackData_Record self );float StacksToApply()RTTIre.Hooks.Place( "gamedataStatusEffectAttackData_Record", "StacksToApply", (StatusEffectAttackData_Record_StacksToApply x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectAttackData_Record_StacksToApply( game.data.StatusEffectAttackData_Record self );bool ApplyImmediately()RTTIre.Hooks.Place( "gamedataStatusEffectAttackData_Record", "ApplyImmediately", (StatusEffectAttackData_Record_ApplyImmediately x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectAttackData_Record_ApplyImmediately( game.data.StatusEffectAttackData_Record self );