class game.data
VehicleWheelsFrictionMap_Record
game.data.VehicleWheelsFrictionMap_Record
- 0 properties
- 7 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.VehicleWheelsFrictionPreset_Record> DefaultFrictionPreset()RTTIgame.data.VehicleWheelsFrictionPreset_Record? DefaultFrictionPresetHandle()RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionMap_Record", "DefaultFrictionPresetHandle", (VehicleWheelsFrictionMap_Record_DefaultFrictionPresetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleWheelsFrictionPreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionMap_Record_DefaultFrictionPresetHandle( game.data.VehicleWheelsFrictionMap_Record self );void Surfaces(out WeakHandle<game.data.VehicleSurfaceBinding_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleWheelsFrictionMap_Record", "Surfaces", (VehicleWheelsFrictionMap_Record_Surfaces x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionMap_Record_Surfaces( game.data.VehicleWheelsFrictionMap_Record self, WeakHandle<game.data.VehicleSurfaceBinding_Record>[] outList );int GetSurfacesCount()RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionMap_Record", "GetSurfacesCount", (VehicleWheelsFrictionMap_Record_GetSurfacesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionMap_Record_GetSurfacesCount( game.data.VehicleWheelsFrictionMap_Record self );WeakHandle<game.data.VehicleSurfaceBinding_Record> GetSurfacesItem(int index)RTTIgame.data.VehicleSurfaceBinding_Record? GetSurfacesItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionMap_Record", "GetSurfacesItemHandle", (VehicleWheelsFrictionMap_Record_GetSurfacesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleSurfaceBinding_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionMap_Record_GetSurfacesItemHandle( game.data.VehicleWheelsFrictionMap_Record self, int index );bool SurfacesContains(WeakHandle<game.data.VehicleSurfaceBinding_Record> item)RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionMap_Record", "SurfacesContains", (VehicleWheelsFrictionMap_Record_SurfacesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionMap_Record_SurfacesContains( game.data.VehicleWheelsFrictionMap_Record self, WeakHandle<game.data.VehicleSurfaceBinding_Record> item );