BlackICE Scripting

class game.data

VehicleWheelsFrictionMap_Record

game.data.VehicleWheelsFrictionMap_Record

  • 0 properties
  • 7 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.VehicleWheelsFrictionPreset_Record> DefaultFrictionPreset() RTTI
  • game.data.VehicleWheelsFrictionPreset_Record? DefaultFrictionPresetHandle() RTTI
  • void Surfaces(out WeakHandle<game.data.VehicleSurfaceBinding_Record>[] outList) RTTI
  • int GetSurfacesCount() RTTI
  • WeakHandle<game.data.VehicleSurfaceBinding_Record> GetSurfacesItem(int index) RTTI
  • game.data.VehicleSurfaceBinding_Record? GetSurfacesItemHandle(int index) RTTI
  • bool SurfacesContains(WeakHandle<game.data.VehicleSurfaceBinding_Record> item) RTTI