class game.influence
BumpComponent
game.influence.BumpComponent
- 9 properties
- 4 functions
Extends ent.IPlacedComponent ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
isPlayerControlled | bool | 0x3F1 | |
movementSpreadDistance | float | 0x3F4 | |
movementSpreadRadius | float | 0x3F8 | |
distanceToReactBack | float | 0x3FC | |
distanceToReactFront | float | 0x400 | |
reactionSettings | byte[] | 0x408 | |
autoPlayBumpAnimation | bool | 0x3F0 | |
isEnabled | bool | 0x8B | |
isBumpable | bool | 0x0 | scripted |
Functions
void SetBumpPolicy(AIinfluenceEBumpPolicy policy)RTTIre.Hooks.PlaceVoid( "gameinfluenceBumpComponent", "SetBumpPolicy", (BumpComponent_SetBumpPolicy x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BumpComponent_SetBumpPolicy( game.influence.BumpComponent self, AIinfluenceEBumpPolicy policy );void OnAttach()RTTIre.Hooks.PlaceVoid( "gameinfluenceBumpComponent", "OnAttach;", (BumpComponent_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BumpComponent_OnAttach( game.influence.BumpComponent self );void ToggleComponentOn()RTTIre.Hooks.PlaceVoid( "gameinfluenceBumpComponent", "ToggleComponentOn;", (BumpComponent_ToggleComponentOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BumpComponent_ToggleComponentOn( game.influence.BumpComponent self );static void ToggleComponentOn(WeakHandle<ScriptedPuppet> puppet)staticRTTI globalre.Hooks.PlaceVoid( "gameinfluenceBumpComponent", "gameinfluenceBumpComponent::ToggleComponentOn;ScriptedPuppet", (BumpComponent_ToggleComponentOn2 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BumpComponent_ToggleComponentOn2( WeakHandle<ScriptedPuppet> puppet );