class game.influence
Component
game.influence.Component
- 1 property
- 4 functions
Extends ent.IPlacedComponent ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
isEnabled | bool | 0x8B |
Functions
game.influence.TestLineResult IsLineEmpty(Vector4 startPoint, Vector4 endPoint, game.Object? ignoredObject)RTTIre.Hooks.Place( "gameinfluenceComponent", "IsLineEmpty", (Component_IsLineEmpty x) => { return re.Hooks.CallOriginal<re.msgpack.game.influence.TestLineResult>(); } ); [Msgpack.Gen] public readonly partial record struct Component_IsLineEmpty( game.influence.Component self, Vector4 startPoint, Vector4 endPoint, game.Object? ignoredObject );game.influence.CollisionTestOutcome IsPositionEmpty(Vector4 startPoint, game.Object? ignoredObject)RTTIre.Hooks.Place( "gameinfluenceComponent", "IsPositionEmpty", (Component_IsPositionEmpty x) => { return re.Hooks.CallOriginal<re.msgpack.game.influence.CollisionTestOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct Component_IsPositionEmpty( game.influence.Component self, Vector4 startPoint, game.Object? ignoredObject );void SetReservationRadius(float radius)RTTIre.Hooks.PlaceVoid( "gameinfluenceComponent", "SetReservationRadius", (Component_SetReservationRadius x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Component_SetReservationRadius( game.influence.Component self, float radius );void PerformVehicleDepenetration()RTTIre.Hooks.PlaceVoid( "gameinfluenceComponent", "PerformVehicleDepenetration", (Component_PerformVehicleDepenetration x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Component_PerformVehicleDepenetration( game.influence.Component self );