struct game.targeting
SystemHitInfo
game.targeting.SystemHitInfo
- 7 properties
- 1 function
- 96 bytes
Properties
| Property | Type | Offset | |
|---|---|---|---|
queryMask | ulong | 0x0 | |
entityId | ent.EntityID | 0x8 | |
entity | WeakHandle<ent.Entity> | 0x10 | |
component | WeakHandle<ent.IComponent> | 0x20 | |
aimStartPosition | Vector4 | 0x30 | |
closestHitPosition | Vector4 | 0x40 | |
isTransparent | bool | 0x5C |
Functions
static bool IsValid(game.targeting.SystemHitInfo self)staticRTTIre.Hooks.Place( "gametargetingSystemHitInfo", "IsValid", (SystemHitInfo_IsValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SystemHitInfo_IsValid( game.targeting.SystemHitInfo self );