class game.targeting
SystemTargetFilterResult
game.targeting.SystemTargetFilterResult
- 2 properties
- 2 functions
- 1 derived class
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hitEntId | ent.EntityID | 0x40 | |
hitComponent | WeakHandle<ent.IComponent> | 0x48 |
Functions
void OnReset()RTTIre.Hooks.PlaceVoid( "gametargetingSystemTargetFilterResult", "OnReset;", (SystemTargetFilterResult_OnReset x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SystemTargetFilterResult_OnReset( game.targeting.SystemTargetFilterResult self );void OnClone(out game.targeting.SystemTargetFilterResult cloneDestination)RTTIre.Hooks.PlaceVoid( "gametargetingSystemTargetFilterResult", "OnClone;TargetFilterResult", (SystemTargetFilterResult_OnClone x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SystemTargetFilterResult_OnClone( game.targeting.SystemTargetFilterResult self, game.targeting.SystemTargetFilterResult? cloneDestination );