BlackICE Scripting

class game.ui

BaseWorldMapMappinController

game.ui.BaseWorldMapMappinController

  • 17 properties
  • 20 functions
  • 1 derived class

Extends game.ui.InteractionMappinController game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
selectedbool0x2C0
inZoomLevelbool0x2C1
inCustomFilterbool0x2C2
hasCustomFilterbool0x2C3
isFastTravelEnabledbool0x2C4
isVisibleInFilterAndZoombool0x2C5
groupStategame.ui.MappinGroupState0x2E0
collectionCountbyte0x2E4
groupContainerWidgetink.WidgetReference0x310
groupCountTextWidgetink.TextWidgetReference0x328
mappinWeakHandle<game.map.pins.IMappin>0x40 scripted
isCompletedPhasebool0x50 scripted
resetStateWhenUntrackedbool0x51 scripted
isNewAnimink.anim.Proxy?0x58 scripted
fadeAnimink.anim.Proxy?0x68 scripted
selectAnimink.anim.Proxy?0x78 scripted
fadeInOutDelayfloat0x88 scripted

Functions

  • bool IsGrouped() RTTI
  • bool IsCollection() RTTI
  • bool IsInCollection() RTTI
  • bool OnInitialize() RTTI
  • bool OnIntro() RTTI
  • bool OnUpdate() RTTI
  • void Update() RTTI
  • void UpdateVisibility() RTTI
  • void UpdateIcon() RTTI
  • void UpdateIsNew() RTTI
  • bool CanSelectMappin() RTTI
  • void GetDesiredOpacityAndInteractivity(out float opacity, out bool interactive) RTTI
  • bool OnFiltersChanged() RTTI
  • void PlayHideShowAnim() RTTI
  • CName ComputeRootState() overrideRTTI
  • void PlayFadeAnimation(float opacity) RTTI
  • void StopFadeAnimation() RTTI
  • void SelectMappin() RTTI
  • void UnselectMappin() RTTI
  • game.data.MappinVariant GetMappinVariant() RTTI