DriverCombatHUDGameController class
game.ui.DriverCombatHUDGameController
Inheritance
Base: game.ui.HUDGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
inWeaponizedVehicle | bool | |
inDriverCombat | bool | |
inReloadState | bool | |
inSafeState | bool | |
crosshairBrackets | ink.WidgetReference | |
crosshairBracketsFlairLeft | ink.WidgetReference | |
crosshairBracketsFlairRight | ink.WidgetReference | |
bracketsTransitionDetailsWidgetList | ink.WidgetReference[] | |
crosshairBracketsMinSize | Vector2 | |
crosshairBracketsInstantSnapValue | float | |
crosshairBracketsInOutTransitionTime | float | |
crosshairBracketsIntroSizeMultiplier | float | |
crosshairBracketsTrail | ink.WidgetReference | |
crosshairBracketsTrailTransitionTime | float | |
crosshairReducedOpacity | float | |
unifomSafeZone | float | |
player | WeakHandle<game.Object> | scripted |
psmBlackboard | WeakHandle<game.IBlackboard> | scripted |
psmWeaponCallback | red.CallbackObject? | scripted |
uiActiveVehicleFPPRearviewCameraActivatedCallback | red.CallbackObject? | scripted |
reloadingAnimProxy | ink.anim.Proxy? | scripted |
vehicleFPPRearviewCamera | ink.WidgetReference | scripted |
vehicleManufacturer | ink.ImageWidgetReference | scripted |
debugTuningStatusText | ink.TextWidgetReference | scripted |
Functions
void UpdateCrosshairVisibility()RTTIvoid Reset()RTTIbool OnInitialize()RTTIbool OnPlayerAttach(game.Object player)RTTIbool OnPlayerDetach(game.Object player)RTTIbool OnMountingEvent(game.mounting.MountingEvent evt)RTTIbool OnUnmountingEvent(game.mounting.UnmountingEvent evt)RTTIvoid LocalReset()RTTIvoid UpdateVehicleData(game.mounting.MountingInfo mountingInfo, bool? isMounting)RTTIbool OnUIActiveVehicleFPPRearviewCameraActivated(bool value)RTTIbool OnPSMWeaponStateChanged(int value)RTTIbool OnReloadingIntroFinished(ink.anim.Proxy anim)RTTI