class game.ui
MinimapPreventionVehicleMappinController
game.ui.MinimapPreventionVehicleMappinController
- 20 properties
- 10 functions
Extends game.ui.BaseMinimapMappinController game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
pulseWidget | ink.WidgetReference | 0x80 | scripted |
visionWidget | ink.WidgetReference | 0x98 | scripted |
outerIcon | ink.ImageWidgetReference | 0xB0 | scripted |
maxTackIcon | ink.ImageWidgetReference | 0xC8 | scripted |
fadeInAnimName | CName | 0xE0 | scripted |
fadeOutAnimName | CName | 0xE8 | scripted |
fadeAnimProxy | ink.anim.Proxy? | 0xF0 | scripted |
UIWantedBarBB | WeakHandle<game.IBlackboard> | 0x100 | scripted |
UIWantedBarDef | UI_WantedBarDef? | 0x110 | scripted |
currentWantedStateCallback | red.CallbackObject? | 0x120 | scripted |
playerEscapingPursuit | bool | 0x130 | scripted |
playerWanted | bool | 0x131 | scripted |
mappinState | CName | 0x138 | scripted |
keepIconOnClamping | bool | 0x140 | scripted |
maxVisibilityDistance | float | 0x144 | scripted |
currentChaseState | CName | 0x148 | scripted |
detectionDropThreshold | float | 0x150 | scripted |
wasMaxDetectionReached | bool | 0x154 | scripted |
vehicle | WeakHandle<vehicle.BaseObject> | 0x158 | scripted |
isMaxTacAV | bool | 0x168 | scripted |
Functions
void Initialize()overrideRTTIre.Hooks.PlaceVoid( "gameuiMinimapPreventionVehicleMappinController", "Initialize;", (MinimapPreventionVehicleMappinController_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapPreventionVehicleMappinController_Initialize( game.ui.MinimapPreventionVehicleMappinController self );void OnUninitialize()RTTIre.Hooks.PlaceVoid( "gameuiMinimapPreventionVehicleMappinController", "OnUninitialize;", (MinimapPreventionVehicleMappinController_OnUninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapPreventionVehicleMappinController_OnUninitialize( game.ui.MinimapPreventionVehicleMappinController self );void Intro()overrideRTTIre.Hooks.PlaceVoid( "gameuiMinimapPreventionVehicleMappinController", "Intro;", (MinimapPreventionVehicleMappinController_Intro x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapPreventionVehicleMappinController_Intro( game.ui.MinimapPreventionVehicleMappinController self );CName ComputeRootState()overrideRTTIre.Hooks.Place( "gameuiMinimapPreventionVehicleMappinController", "ComputeRootState;", (MinimapPreventionVehicleMappinController_ComputeRootState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapPreventionVehicleMappinController_ComputeRootState( game.ui.MinimapPreventionVehicleMappinController self );void Update()overrideRTTIre.Hooks.PlaceVoid( "gameuiMinimapPreventionVehicleMappinController", "Update;", (MinimapPreventionVehicleMappinController_Update x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapPreventionVehicleMappinController_Update( game.ui.MinimapPreventionVehicleMappinController self );void UpdateVisiblity()RTTIre.Hooks.PlaceVoid( "gameuiMinimapPreventionVehicleMappinController", "UpdateVisiblity;", (MinimapPreventionVehicleMappinController_UpdateVisiblity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapPreventionVehicleMappinController_UpdateVisiblity( game.ui.MinimapPreventionVehicleMappinController self );bool CanShowMappin(float distance)RTTIre.Hooks.Place( "gameuiMinimapPreventionVehicleMappinController", "CanShowMappin;Float", (MinimapPreventionVehicleMappinController_CanShowMappin x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapPreventionVehicleMappinController_CanShowMappin( game.ui.MinimapPreventionVehicleMappinController self, float distance );void UpdatePlayerWanted(CName value)RTTIre.Hooks.PlaceVoid( "gameuiMinimapPreventionVehicleMappinController", "UpdatePlayerWanted;CName", (MinimapPreventionVehicleMappinController_UpdatePlayerWanted x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapPreventionVehicleMappinController_UpdatePlayerWanted( game.ui.MinimapPreventionVehicleMappinController self, CName value );void UpdatePlayerEscapingPursuit(CName value)RTTIre.Hooks.PlaceVoid( "gameuiMinimapPreventionVehicleMappinController", "UpdatePlayerEscapingPursuit;CName", (MinimapPreventionVehicleMappinController_UpdatePlayerEscapingPursuit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapPreventionVehicleMappinController_UpdatePlayerEscapingPursuit( game.ui.MinimapPreventionVehicleMappinController self, CName value );bool OnCurrentWantedStateChanged(CName value)RTTIre.Hooks.Place( "gameuiMinimapPreventionVehicleMappinController", "OnCurrentWantedStateChanged", (MinimapPreventionVehicleMappinController_OnCurrentWantedStateChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapPreventionVehicleMappinController_OnCurrentWantedStateChanged( game.ui.MinimapPreventionVehicleMappinController self, CName value );