BlackICE Scripting

class game.ui

MinimapPreventionVehicleMappinController

game.ui.MinimapPreventionVehicleMappinController

  • 20 properties
  • 10 functions

Extends game.ui.BaseMinimapMappinController game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
pulseWidgetink.WidgetReference0x80 scripted
visionWidgetink.WidgetReference0x98 scripted
outerIconink.ImageWidgetReference0xB0 scripted
maxTackIconink.ImageWidgetReference0xC8 scripted
fadeInAnimNameCName0xE0 scripted
fadeOutAnimNameCName0xE8 scripted
fadeAnimProxyink.anim.Proxy?0xF0 scripted
UIWantedBarBBWeakHandle<game.IBlackboard>0x100 scripted
UIWantedBarDefUI_WantedBarDef?0x110 scripted
currentWantedStateCallbackred.CallbackObject?0x120 scripted
playerEscapingPursuitbool0x130 scripted
playerWantedbool0x131 scripted
mappinStateCName0x138 scripted
keepIconOnClampingbool0x140 scripted
maxVisibilityDistancefloat0x144 scripted
currentChaseStateCName0x148 scripted
detectionDropThresholdfloat0x150 scripted
wasMaxDetectionReachedbool0x154 scripted
vehicleWeakHandle<vehicle.BaseObject>0x158 scripted
isMaxTacAVbool0x168 scripted

Functions

  • void Initialize() overrideRTTI
  • void OnUninitialize() RTTI
  • void Intro() overrideRTTI
  • CName ComputeRootState() overrideRTTI
  • void Update() overrideRTTI
  • void UpdateVisiblity() RTTI
  • bool CanShowMappin(float distance) RTTI
  • void UpdatePlayerWanted(CName value) RTTI
  • void UpdatePlayerEscapingPursuit(CName value) RTTI
  • bool OnCurrentWantedStateChanged(CName value) RTTI