MinimapPreventionVehicleMappinController class
game.ui.MinimapPreventionVehicleMappinController
Inheritance
Base: game.ui.BaseMinimapMappinController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
pulseWidget | ink.WidgetReference | scripted |
visionWidget | ink.WidgetReference | scripted |
outerIcon | ink.ImageWidgetReference | scripted |
maxTackIcon | ink.ImageWidgetReference | scripted |
fadeInAnimName | CName | scripted |
fadeOutAnimName | CName | scripted |
fadeAnimProxy | ink.anim.Proxy? | scripted |
UIWantedBarBB | WeakHandle<game.IBlackboard> | scripted |
UIWantedBarDef | UI_WantedBarDef? | scripted |
currentWantedStateCallback | red.CallbackObject? | scripted |
playerEscapingPursuit | bool | scripted |
playerWanted | bool | scripted |
mappinState | CName | scripted |
keepIconOnClamping | bool | scripted |
maxVisibilityDistance | float | scripted |
currentChaseState | CName | scripted |
detectionDropThreshold | float | scripted |
wasMaxDetectionReached | bool | scripted |
vehicle | WeakHandle<vehicle.BaseObject> | scripted |
isMaxTacAV | bool | scripted |
Functions
void Initialize()overrideRTTIvoid OnUninitialize()RTTIvoid Intro()overrideRTTICName ComputeRootState()overrideRTTIvoid Update()overrideRTTIvoid UpdateVisiblity()RTTIbool CanShowMappin(float distance)RTTIvoid UpdatePlayerWanted(CName value)RTTIvoid UpdatePlayerEscapingPursuit(CName value)RTTIbool OnCurrentWantedStateChanged(CName value)RTTI