class game.ui
SaveHandlingController
game.ui.SaveHandlingController
- 0 properties
- 14 functions
- 3 derived classes
Extends game.ui.MenuGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
None.
Functions
void DeleteSavedGame(int saveId)RTTIre.Hooks.PlaceVoid( "gameuiSaveHandlingController", "DeleteSavedGame", (SaveHandlingController_DeleteSavedGame x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_DeleteSavedGame( game.ui.SaveHandlingController self, int saveId );bool IsTransferSavedExportSupported()RTTIre.Hooks.Place( "gameuiSaveHandlingController", "IsTransferSavedExportSupported", (SaveHandlingController_IsTransferSavedExportSupported x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_IsTransferSavedExportSupported( game.ui.SaveHandlingController self );bool IsTransferSavedImportSupported()RTTIre.Hooks.Place( "gameuiSaveHandlingController", "IsTransferSavedImportSupported", (SaveHandlingController_IsTransferSavedImportSupported x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_IsTransferSavedImportSupported( game.ui.SaveHandlingController self );void TransferSavedGame(IScriptable scriptableData)RTTIre.Hooks.PlaceVoid( "gameuiSaveHandlingController", "TransferSavedGame", (SaveHandlingController_TransferSavedGame x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_TransferSavedGame( game.ui.SaveHandlingController self, IScriptable? scriptableData );void RequestSaveFailedNotification()RTTIre.Hooks.PlaceVoid( "gameuiSaveHandlingController", "RequestSaveFailedNotification", (SaveHandlingController_RequestSaveFailedNotification x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_RequestSaveFailedNotification( game.ui.SaveHandlingController self );void RequestGameSavedNotification()RTTIre.Hooks.PlaceVoid( "gameuiSaveHandlingController", "RequestGameSavedNotification", (SaveHandlingController_RequestGameSavedNotification x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_RequestGameSavedNotification( game.ui.SaveHandlingController self );bool IsSaveFailedNotificationActive()RTTIre.Hooks.Place( "gameuiSaveHandlingController", "IsSaveFailedNotificationActive", (SaveHandlingController_IsSaveFailedNotificationActive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_IsSaveFailedNotificationActive( game.ui.SaveHandlingController self );bool IsGameSavedNotificationActive()RTTIre.Hooks.Place( "gameuiSaveHandlingController", "IsGameSavedNotificationActive", (SaveHandlingController_IsGameSavedNotificationActive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_IsGameSavedNotificationActive( game.ui.SaveHandlingController self );void LoadSaveInGame(int saveId)RTTIre.Hooks.PlaceVoid( "gameuiSaveHandlingController", "LoadSaveInGame", (SaveHandlingController_LoadSaveInGame x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_LoadSaveInGame( game.ui.SaveHandlingController self, int saveId );void LoadModdedSave(int saveId)RTTIre.Hooks.PlaceVoid( "gameuiSaveHandlingController", "LoadModdedSave", (SaveHandlingController_LoadModdedSave x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_LoadModdedSave( game.ui.SaveHandlingController self, int saveId );void SetNextInitialLoadingScreen(ulong tweakID)RTTIre.Hooks.PlaceVoid( "gameuiSaveHandlingController", "SetNextInitialLoadingScreen", (SaveHandlingController_SetNextInitialLoadingScreen x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_SetNextInitialLoadingScreen( game.ui.SaveHandlingController self, ulong tweakID );void PreSpawnInitialLoadingScreen(ulong tweakID)RTTIre.Hooks.PlaceVoid( "gameuiSaveHandlingController", "PreSpawnInitialLoadingScreen", (SaveHandlingController_PreSpawnInitialLoadingScreen x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_PreSpawnInitialLoadingScreen( game.ui.SaveHandlingController self, ulong tweakID );void OverrideSavedGame(int saveId, bool? showXbCompatWarn)RTTIre.Hooks.PlaceVoid( "gameuiSaveHandlingController", "OverrideSavedGame", (SaveHandlingController_OverrideSavedGame x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_OverrideSavedGame( game.ui.SaveHandlingController self, int saveId, bool? showXbCompatWarn );void ShowSavingLockedNotification(game.SaveLock[] locks)RTTIre.Hooks.PlaceVoid( "gameuiSaveHandlingController", "ShowSavingLockedNotification;script_ref<array<gameSaveLock>>", (SaveHandlingController_ShowSavingLockedNotification x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SaveHandlingController_ShowSavingLockedNotification( game.ui.SaveHandlingController self, game.SaveLock[] locks );