MenuItemListGameController class
game.ui.MenuItemListGameController
Inheritance
Base: game.ui.SaveHandlingController
Derived
E3EndMenuGameController, PauseMenuGameController, game.ui.DeathMenuGameController, game.ui.MainMenuGameController
Properties
| Property | Type | |
|---|---|---|
menuList | ink.CompoundWidgetReference | scripted |
menuEventDispatcher | WeakHandle<ink.MenuEventDispatcher> | scripted |
menuListController | WeakHandle<ink.ListController> | scripted |
Functions
bool CanExitGame()RTTIvoid ExitGame()RTTIvoid GotoMainMenu()RTTIbool OnInitialize()overrideRTTIbool OnUninitialize()overrideRTTIbool OnSetMenuEventDispatcher(WeakHandle<ink.MenuEventDispatcher> menuEventDispatcher)overrideRTTIvoid PopulateMenuItemList()RTTIbool HandleMenuItemActivate(PauseMenuListItemData data)RTTIbool ShouldAllowExitGameMenuItem()RTTIvoid AddMenuItem(string label, CName spawnEvent)RTTIvoid AddMenuItem(string label, PauseMenuAction action)RTTIvoid Clear()RTTIvoid ShowActionsList()RTTIbool OnMenuItemActivated(int index, ink.ListItemController target)RTTI