BlackICE Scripting

ScannerGameController class

game.ui.ScannerGameController

Inheritance

Base: game.ui.HUDGameController

Derived

None.

Properties

PropertyType
currentTargetent.EntityID
scanLockbool
percentValuefloat
oldPercentValuefloat
bbWeaponInfoWeakHandle<game.IBlackboard> scripted
BraindanceBBWeakHandle<game.IBlackboard> scripted
bbWeaponEventIdred.CallbackObject? scripted
BBID_BraindanceActivered.CallbackObject? scripted
scannerscannerObjectStatsIdred.CallbackObject? scripted
scannerScannablesIdred.CallbackObject? scripted
scannerCurrentProgressIdred.CallbackObject? scripted
scannerCurrentStateIdred.CallbackObject? scripted
scannerScannedObjectIdred.CallbackObject? scripted
scannerDatascanner.DataStructure scripted
curObjGameObjectScanStats scripted
scannerBorderMainWeakHandle<ink.CompoundWidget> scripted
scannerBorderControllerWeakHandle<scanner.BorderLogicController> scripted
scannerProgressMainWeakHandle<ink.CompoundWidget> scripted
scannerFullScreenOverlayWeakHandle<ink.Widget> scripted
center_frameWeakHandle<ink.ImageWidget> scripted
squaresWeakHandle<ink.ImageWidget>[] scripted
squaresFilledWeakHandle<ink.ImageWidget>[] scripted
isUnarmedbool scripted
isEnabledbool scripted
isFinishbool scripted
isScannedbool scripted
isBraindanceActivebool scripted
border_showink.anim.Definition? scripted
center_showink.anim.Definition? scripted
center_hideink.anim.Definition? scripted
dots_showink.anim.Definition? scripted
dots_hideink.anim.Definition? scripted
BorderAnimProxyink.anim.Proxy? scripted
soundFinishedOnCName scripted
soundFinishedOffCName scripted
playerSpawnedCallbackIDuint scripted
BBID_IsEnabledChangered.CallbackObject? scripted
gameInstanceScriptGameInstance scripted
isShownbool scripted
playerPuppetWeakHandle<game.Object> scripted

Functions