ScannerGameController class
game.ui.ScannerGameController
Inheritance
Base: game.ui.HUDGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
currentTarget | ent.EntityID | |
scanLock | bool | |
percentValue | float | |
oldPercentValue | float | |
bbWeaponInfo | WeakHandle<game.IBlackboard> | scripted |
BraindanceBB | WeakHandle<game.IBlackboard> | scripted |
bbWeaponEventId | red.CallbackObject? | scripted |
BBID_BraindanceActive | red.CallbackObject? | scripted |
scannerscannerObjectStatsId | red.CallbackObject? | scripted |
scannerScannablesId | red.CallbackObject? | scripted |
scannerCurrentProgressId | red.CallbackObject? | scripted |
scannerCurrentStateId | red.CallbackObject? | scripted |
scannerScannedObjectId | red.CallbackObject? | scripted |
scannerData | scanner.DataStructure | scripted |
curObj | GameObjectScanStats | scripted |
scannerBorderMain | WeakHandle<ink.CompoundWidget> | scripted |
scannerBorderController | WeakHandle<scanner.BorderLogicController> | scripted |
scannerProgressMain | WeakHandle<ink.CompoundWidget> | scripted |
scannerFullScreenOverlay | WeakHandle<ink.Widget> | scripted |
center_frame | WeakHandle<ink.ImageWidget> | scripted |
squares | WeakHandle<ink.ImageWidget>[] | scripted |
squaresFilled | WeakHandle<ink.ImageWidget>[] | scripted |
isUnarmed | bool | scripted |
isEnabled | bool | scripted |
isFinish | bool | scripted |
isScanned | bool | scripted |
isBraindanceActive | bool | scripted |
border_show | ink.anim.Definition? | scripted |
center_show | ink.anim.Definition? | scripted |
center_hide | ink.anim.Definition? | scripted |
dots_show | ink.anim.Definition? | scripted |
dots_hide | ink.anim.Definition? | scripted |
BorderAnimProxy | ink.anim.Proxy? | scripted |
soundFinishedOn | CName | scripted |
soundFinishedOff | CName | scripted |
playerSpawnedCallbackID | uint | scripted |
BBID_IsEnabledChange | red.CallbackObject? | scripted |
gameInstance | ScriptGameInstance | scripted |
isShown | bool | scripted |
playerPuppet | WeakHandle<game.Object> | scripted |
Functions
bool OnInitialize()RTTIbool OnScannerHudSpawned(ink.Widget widget, IScriptable userData)RTTIbool OnUnitialize()RTTIbool OnPlayerAttach(game.Object playerPuppet)RTTIbool OnPlayerDetach(game.Object playerPuppet)RTTIbool OnBraindanceToggle(bool value)RTTIvoid ConnectToPlayerRelatedBlackboards(game.Object playerPuppet)RTTIvoid DisconnectFromPlayerRelatedBlackboards(game.Object playerPuppet)RTTIbool OnWeaponSwap(string value)RTTIvoid CreateAnimationTemplates()RTTIvoid ShowScanBorder(bool val)RTTIvoid PlaySound(CName SoundEffect)RTTIvoid ShowScanner(bool show)RTTIbool OnScannedObjectChanged(ent.EntityID val)RTTIbool OnStateChanged(string val)RTTIbool OnObjectData(string val)RTTIbool OnIsEnabledChange(int val)RTTIvoid AddQuestData(CName cat, CName entry, TDBID recordID)RTTIvoid OnProgressChange(float val)RTTIvoid OnScannablesChange(string val)RTTI