BlackICE Scripting

class game.ui

ScannerGameController

game.ui.ScannerGameController

  • 40 properties
  • 16 functions

Extends game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
currentTargetent.EntityID0xF8
scanLockbool0x100
percentValuefloat0x104
oldPercentValuefloat0x108
bbWeaponInfoWeakHandle<game.IBlackboard>0x58 scripted
BraindanceBBWeakHandle<game.IBlackboard>0x68 scripted
bbWeaponEventIdred.CallbackObject?0x78 scripted
BBID_BraindanceActivered.CallbackObject?0x88 scripted
scannerscannerObjectStatsIdred.CallbackObject?0x98 scripted
scannerScannablesIdred.CallbackObject?0xA8 scripted
scannerCurrentProgressIdred.CallbackObject?0xB8 scripted
scannerCurrentStateIdred.CallbackObject?0xC8 scripted
scannerScannedObjectIdred.CallbackObject?0xD8 scripted
scannerDatascanner.DataStructure0xE8 scripted
curObjGameObjectScanStats0x160 scripted
scannerBorderMainWeakHandle<ink.CompoundWidget>0x1D8 scripted
scannerBorderControllerWeakHandle<scanner.BorderLogicController>0x1E8 scripted
scannerProgressMainWeakHandle<ink.CompoundWidget>0x1F8 scripted
scannerFullScreenOverlayWeakHandle<ink.Widget>0x208 scripted
center_frameWeakHandle<ink.ImageWidget>0x218 scripted
squaresWeakHandle<ink.ImageWidget>[]0x228 scripted
squaresFilledWeakHandle<ink.ImageWidget>[]0x238 scripted
isUnarmedbool0x248 scripted
isEnabledbool0x249 scripted
isFinishbool0x24A scripted
isScannedbool0x24B scripted
isBraindanceActivebool0x24C scripted
border_showink.anim.Definition?0x250 scripted
center_showink.anim.Definition?0x260 scripted
center_hideink.anim.Definition?0x270 scripted
dots_showink.anim.Definition?0x280 scripted
dots_hideink.anim.Definition?0x290 scripted
BorderAnimProxyink.anim.Proxy?0x2A0 scripted
soundFinishedOnCName0x2B0 scripted
soundFinishedOffCName0x2B8 scripted
playerSpawnedCallbackIDuint0x2C0 scripted
BBID_IsEnabledChangered.CallbackObject?0x2C8 scripted
gameInstanceScriptGameInstance0x2D8 scripted
isShownbool0x2F0 scripted
playerPuppetWeakHandle<game.Object>0x2F8 scripted

Functions

  • bool OnInitialize() RTTI
  • bool OnScannerHudSpawned(ink.Widget widget, IScriptable userData) RTTI
  • bool OnUnitialize() RTTI
  • bool OnPlayerAttach(game.Object playerPuppet) RTTI
  • bool OnPlayerDetach(game.Object playerPuppet) RTTI
  • bool OnBraindanceToggle(bool value) RTTI
  • void ConnectToPlayerRelatedBlackboards(game.Object playerPuppet) RTTI
  • void DisconnectFromPlayerRelatedBlackboards(game.Object playerPuppet) RTTI
  • void CreateAnimationTemplates() RTTI
  • void ShowScanBorder(bool val) RTTI
  • void PlaySound(CName SoundEffect) RTTI
  • void ShowScanner(bool show) RTTI
  • bool OnScannedObjectChanged(ent.EntityID val) RTTI
  • bool OnIsEnabledChange(int val) RTTI
  • void AddQuestData(CName cat, CName entry, TDBID recordID) RTTI
  • void OnProgressChange(float val) RTTI