BlackICE Scripting

class game.ui

TutorialPopupGameController

game.ui.TutorialPopupGameController

  • 23 properties
  • 17 functions

Extends game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
actionHintink.WidgetReference0x0 scripted
popupPanelink.WidgetReference0x18 scripted
popupFullscreenPanelink.WidgetReference0x30 scripted
popupBlockingPanelink.WidgetReference0x48 scripted
popupFullscreenRightPanelink.WidgetReference0x60 scripted
dataWeakHandle<TutorialPopupData>0x78 scripted
inputBlockedbool0x88 scripted
gamePausedbool0x89 scripted
isShownBbIdred.CallbackObject?0x90 scripted
animIntroPopupCName0xA0 scripted
animIntroPopupModalCName0xA8 scripted
animIntroFullscreenLeftCName0xB0 scripted
animIntroFullscreenRightCName0xB8 scripted
animOutroPopupCName0xC0 scripted
animOutroPopupModalCName0xC8 scripted
animOutroFullscreenLeftCName0xD0 scripted
animOutroFullscreenRightCName0xD8 scripted
animIntroCName0xE0 scripted
animOutroCName0xE8 scripted
targetPopupink.WidgetReference0xF0 scripted
animationProxyink.anim.Proxy?0x108 scripted
targetPositiongame.PopupPosition0x118 scripted
onInputDeviceChangedCallbackIDred.CallbackObject?0x120 scripted

Functions

  • void RequestVisualState() RTTI
  • void RestorePreviousVisualState() RTTI
  • void AdaptToScreenComposition() RTTI
  • bool OnInitialize() RTTI
  • bool OnUninitialize() RTTI
  • bool OnRelease(ink.PointerEvent e) RTTI
  • bool OnPlayerAttach(game.Object playerPuppet) RTTI
  • bool OnPlayerDetach(game.Object playerPuppet) RTTI
  • bool OnInputDeviceChanged(uint value) RTTI
  • void BlockInput(bool value) RTTI
  • void PauseGame(bool value) RTTI
  • void SetupView() RTTI
  • void AdaptToBlackBars(float offset) RTTI
  • void AdaptToHudSafezones(Vector2 safezones) RTTI
  • void AdaptToDpadHints() RTTI
  • bool OnIntro(ink.anim.Proxy anim) RTTI
  • bool OnOutro(ink.anim.Proxy anim) RTTI