class megatron
CrosshairGameController
megatron.CrosshairGameController
- 11 properties
- 16 functions
Extends game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
bulletSpreedBlackboardId | red.CallbackObject? | 0x0 | scripted |
crosshairStateBlackboardId | red.CallbackObject? | 0x10 | scripted |
leftPart | WeakHandle<ink.ImageWidget> | 0x20 | scripted |
rightPart | WeakHandle<ink.ImageWidget> | 0x30 | scripted |
nearCenterPart | WeakHandle<ink.ImageWidget> | 0x40 | scripted |
farCenterPart | WeakHandle<ink.ImageWidget> | 0x50 | scripted |
bufferedSpread | Vector2 | 0x60 | scripted |
orgSideSize | Vector2 | 0x68 | scripted |
minSpread | float | 0x70 | scripted |
gameplaySpreadMultiplier | float | 0x74 | scripted |
crosshairState | game.PSMCrosshairStates | 0x78 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "megatronCrosshairGameController", "OnInitialize", (CrosshairGameController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_OnInitialize( megatron.CrosshairGameController self );bool OnUninitialize()RTTIre.Hooks.Place( "megatronCrosshairGameController", "OnUninitialize", (CrosshairGameController_OnUninitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_OnUninitialize( megatron.CrosshairGameController self );bool OnPlayerAttach(game.Object playerGameObject)RTTIre.Hooks.Place( "megatronCrosshairGameController", "OnPlayerAttach", (CrosshairGameController_OnPlayerAttach x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_OnPlayerAttach( megatron.CrosshairGameController self, game.Object? playerGameObject );bool OnPlayerDetach(game.Object playerGameObject)RTTIre.Hooks.Place( "megatronCrosshairGameController", "OnPlayerDetach", (CrosshairGameController_OnPlayerDetach x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_OnPlayerDetach( megatron.CrosshairGameController self, game.Object? playerGameObject );void RegisterPSMListeners(game.Object playerPuppet)RTTIre.Hooks.PlaceVoid( "megatronCrosshairGameController", "RegisterPSMListeners;GameObject", (CrosshairGameController_RegisterPSMListeners x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_RegisterPSMListeners( megatron.CrosshairGameController self, game.Object? playerPuppet );void UnregisterPSMListeners(game.Object playerPuppet)RTTIre.Hooks.PlaceVoid( "megatronCrosshairGameController", "UnregisterPSMListeners;GameObject", (CrosshairGameController_UnregisterPSMListeners x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_UnregisterPSMListeners( megatron.CrosshairGameController self, game.Object? playerPuppet );bool OnBulletSpreadChanged(Vector2 spread)RTTIre.Hooks.Place( "megatronCrosshairGameController", "OnBulletSpreadChanged", (CrosshairGameController_OnBulletSpreadChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_OnBulletSpreadChanged( megatron.CrosshairGameController self, Vector2 spread );bool OnPSMCrosshairStateChanged(int value)RTTIre.Hooks.Place( "megatronCrosshairGameController", "OnPSMCrosshairStateChanged", (CrosshairGameController_OnPSMCrosshairStateChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_OnPSMCrosshairStateChanged( megatron.CrosshairGameController self, int value );void OnCrosshairStateChange(game.PSMCrosshairStates oldState, game.PSMCrosshairStates newState)RTTIre.Hooks.PlaceVoid( "megatronCrosshairGameController", "OnCrosshairStateChange;gamePSMCrosshairStatesgamePSMCrosshairStates", (CrosshairGameController_OnCrosshairStateChange x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_OnCrosshairStateChange( megatron.CrosshairGameController self, game.PSMCrosshairStates oldState, game.PSMCrosshairStates newState );void ColapseCrosshair(bool full, float duration)RTTIre.Hooks.PlaceVoid( "megatronCrosshairGameController", "ColapseCrosshair;BoolFloat", (CrosshairGameController_ColapseCrosshair x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_ColapseCrosshair( megatron.CrosshairGameController self, bool full, float duration );void ExpandCrosshair(bool full, float duration)RTTIre.Hooks.PlaceVoid( "megatronCrosshairGameController", "ExpandCrosshair;BoolFloat", (CrosshairGameController_ExpandCrosshair x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_ExpandCrosshair( megatron.CrosshairGameController self, bool full, float duration );void OnState_HipFire()RTTIre.Hooks.PlaceVoid( "megatronCrosshairGameController", "OnState_HipFire;", (CrosshairGameController_OnState_HipFire x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_OnState_HipFire( megatron.CrosshairGameController self );void OnState_Aim()RTTIre.Hooks.PlaceVoid( "megatronCrosshairGameController", "OnState_Aim;", (CrosshairGameController_OnState_Aim x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_OnState_Aim( megatron.CrosshairGameController self );void OnState_Reload()RTTIre.Hooks.PlaceVoid( "megatronCrosshairGameController", "OnState_Reload;", (CrosshairGameController_OnState_Reload x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_OnState_Reload( megatron.CrosshairGameController self );void OnState_Sprint()RTTIre.Hooks.PlaceVoid( "megatronCrosshairGameController", "OnState_Sprint;", (CrosshairGameController_OnState_Sprint x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_OnState_Sprint( megatron.CrosshairGameController self );game.IBlackboard? GetUIActiveWeaponBlackboard()RTTIre.Hooks.Place( "megatronCrosshairGameController", "GetUIActiveWeaponBlackboard;", (CrosshairGameController_GetUIActiveWeaponBlackboard x) => { return re.Hooks.CallOriginal<re.msgpack.game.IBlackboard>(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_GetUIActiveWeaponBlackboard( megatron.CrosshairGameController self );