BlackICE Scripting

class sample

Granade

sample.Granade

  • 7 properties
  • 8 functions

Extends BaseProjectile game.ItemObject game.TimeDilatable game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
countTimefloat0x180 scripted
energyLossFactorfloat0x184 scripted
startVelocityfloat0x188 scripted
grenadeLifetimefloat0x18C scripted
gravitySimulationfloat0x190 scripted
trailEffectNameCName0x198 scripted
alivebool0x1A0 scripted

Functions

  • bool OnProjectileInitialize(game.projectile.SetUpEvent eventData) overrideRTTI
  • void StartTrailEffect() RTTI
  • void Reset() RTTI
  • bool OnShoot(game.projectile.ShootEvent eventData) overrideRTTI
  • bool OnShootTarget(game.projectile.ShootTargetEvent eventData) overrideRTTI
  • bool OnTick(game.projectile.TickEvent eventData) RTTI
  • bool OnCollision(game.projectile.HitEvent eventData) overrideRTTI
  • void PlayExplosionSound() RTTI