struct vehicle
VehicleCustomMultilayer
vehicle.VehicleCustomMultilayer
- 7 properties
- 1 function
- 72 bytes
Properties
| Property | Type | Offset | |
|---|---|---|---|
onlyForPlayerVehicleAppearances | CName[] | 0x0 | |
affectedComponents | CName[] | 0x10 | |
excludedComponents | CName[] | 0x20 | |
customMlSetup | red.ResourceReferenceScriptToken | 0x30 | |
customMlMask | red.ResourceReferenceScriptToken | 0x38 | |
coatLayerMin | float | 0x40 | |
coatLayerMax | float | 0x44 |
Functions
static vehicle.VehicleCustomMultilayer FromRecord(game.data.VehicleCustomMultilayer_Record record)staticRTTI globalre.Hooks.Place( "vehicleVehicleCustomMultilayer", "vehicleVehicleCustomMultilayer::FromRecord;VehicleCustomMultilayer_Record", (VehicleCustomMultilayer_FromRecord x) => { return re.Hooks.CallOriginal<re.msgpack.vehicle.VehicleCustomMultilayer>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_FromRecord( game.data.VehicleCustomMultilayer_Record? record );