class weapon
SourceHasModWithTagPrereqCondition
weapon.SourceHasModWithTagPrereqCondition
- 2 properties
- 3 functions
Extends BaseHitPrereqCondition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
weaponRecordID | TDBID | 0x8 | scripted |
requierdModTag | CName | 0x10 | scripted |
Functions
void SetData(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "weaponSourceHasModWithTagPrereqCondition", "SetData;TweakDBID", (SourceHasModWithTagPrereqCondition_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SourceHasModWithTagPrereqCondition_SetData( weapon.SourceHasModWithTagPrereqCondition self, TDBID recordID );bool Evaluate(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.Place( "weaponSourceHasModWithTagPrereqCondition", "Evaluate;gameHitEvent", (SourceHasModWithTagPrereqCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SourceHasModWithTagPrereqCondition_Evaluate( weapon.SourceHasModWithTagPrereqCondition self, game.events.HitEvent? hitEvent );bool HasRequiredAttachmentMod(game.weapon.Object weaponObject)RTTIre.Hooks.Place( "weaponSourceHasModWithTagPrereqCondition", "HasRequiredAttachmentMod;WeaponObject", (SourceHasModWithTagPrereqCondition_HasRequiredAttachmentMod x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SourceHasModWithTagPrereqCondition_HasRequiredAttachmentMod( weapon.SourceHasModWithTagPrereqCondition self, game.weapon.Object? weaponObject );